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How many copies did Space Food Truck sell?

Estimated copies sold
≈ 12k–19k
$33k–$88k after Steam's cut $60k–$136k before the cut
from 287 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Space Food Truck out and predicted the genre from its 8 similar games. Every figure here, including Space Food Truck's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 118k–404k
best case 2.5M (Minion Masters)
Games like Space Food Truck

The middle of these games

≈ 118k–404k copies

≈ $1.2M–$2.2M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Minion Masters at ≈ 1.9M–3.1M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 853 to 4k.
The genre you'd be entering
Your set
Your set clusters on Card Game (6 of 8) and Card Battler (5 of 8).
The winners
Winners here lead with Trading Card Game + Turn-Based Tactics. The breakout hits carry PvE + Stylized + Turn-Based Tactics; a typical game here doesn't.
The era
The games you compared span 2012 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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