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How many copies did HELLCARD sell?

Estimated copies sold
≈ 116k–188k
$795k–$2.1M after Steam's cut $1.4M–$3.3M before the cut
from 5k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left HELLCARD out and predicted the genre from its 8 similar games. Every figure here, including HELLCARD's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6k–293k
best case 2.5M (Minion Masters)
Games like HELLCARD

The middle of these games

≈ 6k–293k copies

≈ $40k–$1.6M after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Minion Masters at ≈ 1.9M–3.1M copies.

What it took to get here
About half the games that made it here had over 148 reviews in their first month; the spread ran 54 to 4k.
The genre you'd be entering
Your set
Your set clusters on Card Battler (5 of 8) and Deckbuilding (3 of 8).
The winners
Winners here lead with Trading Card Game + Turn-Based Tactics.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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PvETrading Card Game
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Character CustomizationDeckbuilding

Sizing up your own game? See what its genre can realistically do before you build it.