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How many copies did It's time to get out from the solar system sell?

Estimated copies sold
≈ 4k–7k
$4k–$10k after Steam's cut $6k–$15k before the cut
from 89 reviews (Mostly Negative)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left It's time to get out from the solar system out and predicted the genre from its 8 similar games. Every figure here, including It's time to get out from the solar system's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 329k–501k
best case 1.6M (Deep Rock Galactic: Survivor)
Games like It's time to get out from the solar system

The middle of these games

≈ 329k–501k copies

≈ $1.5M–$4.0M after Steam's cut

from ~8k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Deep Rock Galactic: Survivor at ≈ 1.2M–1.9M copies, ≈ $4.3M–$11.5M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Top-Down Shooter (7 of 8) and Twin Stick Shooter (5 of 8).
The winners
Winners here lead with Top-Down Shooter, priced around $16. The breakout hits carry Dwarf + Bullet Hell + PvE; a typical game here doesn't.
The era
The games you compared span 2014 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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