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How many copies did World Ship Simulator sell?

Estimated copies sold
≈ 11k–18k
$62k–$165k after Steam's cut $112k–$254k before the cut
from 269 reviews (Mostly Negative)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left World Ship Simulator out and predicted the genre from its 8 similar games. Every figure here, including World Ship Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 41k–90k
best case 10.2M (Schedule I)
Games like World Ship Simulator

The middle of these games

≈ 41k–90k copies

≈ $381k–$1.1M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Schedule I at ≈ 7.8M–12.7M copies, ≈ $42.9M–$115.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 22k reviews in their first month; the spread ran 489 to 153k.
The genre you'd be entering
Your set
Your set clusters on Open World (8 of 8) and Simulation (8 of 8).
The winners
Winners here lead with Simulation + Open World, priced around $20. The breakout hits carry Driving + Automobile Sim; a typical game here doesn't.
The era
The games you compared span 2018 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Schedule I
2025
Est. copies
≈ 7.8M–12.7M
193x vs typical
SteamSpy 10M–20M
Est. revenue
$42.9M–$115.2M after Steam's cut $77.9M–$177.3M before the cut
$19.99
314k reviews
Overwhelmingly Positive
Sailaway - The Sailing Simulator
2018
Est. copies
≈ 31k–50k
SteamSpy 20k–50k
Est. revenue
Free
Free
1k reviews
Mixed
SimulationRacing
Forza Horizon 5
2021
Est. copies
≈ 6.9M–11.3M
172x vs typical
SteamSpy 5M–10M
Est. revenue
$114.2M–$307.2M after Steam's cut $207.7M–$472.6M before the cut
$59.99
279k reviews
Very Positive
RacingOpen World
Fishing: North Atlantic - Enhanced Edition
2020
Est. copies
≈ 69k–112k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$661k–$1.8M after Steam's cut $1.2M–$2.7M before the cut
$34.99
3k reviews
Mostly Positive
SimulationFishing
My Summer Car
2025
Est. copies
≈ 2.9M–4.7M
72x vs typical
SteamSpy 1M–2M
Est. revenue
$12.0M–$32.2M after Steam's cut $21.8M–$49.5M before the cut
$14.99
117k reviews
Very Positive
Automobile SimSimulation
Fishing: Barents Sea
2018
Est. copies
≈ 81k–132k
1.6x vs typical
SteamSpy 500k–1M
Est. revenue
$558k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$24.99
3k reviews
Very Positive
SimulationFishing
Deadliest Catch: The Game
2020
Est. copies
≈ 40k–66k
SteamSpy 100k–200k
Est. revenue
$222k–$596k after Steam's cut $403k–$917k before the cut
$19.99
2k reviews
Mixed
AdventureSimulation
IronWolf VR
2022
Est. copies
≈ 29k–48k
SteamSpy 20k–50k
Est. revenue
$161k–$433k after Steam's cut $293k–$666k before the cut
$19.99
1k reviews
Very Positive
Co-opSubmarine

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