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How many copies did Tethered sell?

Estimated copies sold
≈ 7k–12k
$38k–$102k after Steam's cut $69k–$157k before the cut
from 211 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tethered out and predicted the genre from its 8 similar games. Every figure here, including Tethered's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 342k–1.0M
best case 6.0M (SPORE™)
Games like Tethered

The middle of these games

≈ 342k–1.0M copies

≈ $2.2M–$7.9M after Steam's cut

from ~11k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: SPORE™ at ≈ 4.6M–7.5M copies, ≈ $25.2M–$67.8M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on God Game (6 of 8) and Simulation (6 of 8).
The winners
Winners here lead with God Game + Open World, priced around $20.
The era
The games you compared span 2008 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

SPORE™
2008
Est. copies
≈ 4.6M–7.5M
6.8x vs typical
SteamSpy 2M–5M
Est. revenue
$25.2M–$67.8M after Steam's cut $45.8M–$104.3M before the cut
$19.99
73k reviews
Very Positive
God GameOpen World
Dungeons 2
2015
Est. copies
≈ 258k–418k
SteamSpy 1M–2M
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.9M before the cut
$19.99
5k reviews
Very Positive
StrategyManagement
Mountain
2014
Est. copies
≈ 912k–1.5M
1.5x vs typical
SteamSpy 500k–1M
Est. revenue
$248k–$668k after Steam's cut $452k–$1.0M before the cut
$0.99
16k reviews
Very Positive
SimulationIndie
War for the Overworld
2015
Est. copies
≈ 396k–643k
SteamSpy 500k–1M
Est. revenue
$3.3M–$8.8M after Steam's cut $5.9M–$13.5M before the cut
$29.99
8k reviews
Very Positive
Dungeon CrawlerBase-Building
The Universim
2024
Est. copies
≈ 264k–429k
SteamSpy 200k–500k
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.0M before the cut
$29.99
11k reviews
Mostly Positive
City BuilderGod Game
Dungeons 3
2017
Est. copies
≈ 644k–1.0M
1.8x vs typical
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.0M before the cut
$29.99
19k reviews
Very Positive
StrategyVillain Protagonist
Ultimate Epic Battle Simulator 2
2023
Est. copies
≈ 185k–300k
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.7M after Steam's cut $1.8M–$4.2M before the cut
$19.99
7k reviews
Very Positive
SimulationSandbox
War Platform
2019
Est. copies
≈ 374–608
too small to compare
SteamSpy under 20k
Est. revenue
$102–$274 after Steam's cut $185–$421 before the cut
$0.99
13 reviews
Negative

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