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How big is Special Tactics?

Estimated owners
≈ 5k–9k
from 130 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Special Tactics out and predicted the genre from its 8 similar games. Every figure here, including Special Tactics's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 676k–1.2M
best case 2.5M (Minion Masters)
Games like Special Tactics

The middle of these games

≈ 676k–1.2M copies

≈ $3.0M–$10.9M after Steam's cut

from ~18k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Turn-Based Tactics (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Minion Masters at ≈ 1.9M–3.1M copies.

What it took to get here
About half the games that made it here had over 5k reviews in their first month; the spread ran 224 to 13k.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Tactics (4 of 8) and RTS (2 of 8).
The winners
Winners here lead with Trading Card Game + Turn-Based Tactics.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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