Sign in
wishvane

How many copies did I am not a Monster: First Contact sell?

Estimated copies sold
≈ 39k–64k
$119k–$320k after Steam's cut $216k–$493k before the cut
from 1k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left I am not a Monster: First Contact out and predicted the genre from its 8 similar games. Every figure here, including I am not a Monster: First Contact's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 754k–2.4M
best case 6.0M (XCOM® 2)
Games like I am not a Monster: First Contact

The middle of these games

≈ 754k–2.4M copies

≈ $6.3M–$28.6M after Steam's cut

from ~28k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: XCOM® 2 at ≈ 4.5M–7.4M copies, ≈ $25.0M–$67.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 10k reviews in their first month; the spread ran 5k to 13k.
The genre you'd be entering
Your set
Your set clusters on Turn-Based (6 of 8) and Turn-Based Tactics (6 of 8).
The winners
Winners here lead with Isometric + Turn-Based Combat, priced around $20.
The era
The games you compared span 2012 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Warhammer 40,000: Mechanicus
2018
Est. copies
≈ 444k–721k
SteamSpy 500k–1M
Est. revenue
$3.7M–$9.8M after Steam's cut $6.7M–$15.1M before the cut
$29.99
15k reviews
Very Positive
Warhammer 40KStrategy
XCOM: Enemy Unknown
2012
Est. copies
≈ 3.7M–6.0M
2.1x vs typical
SteamSpy 2M–5M
Est. revenue
$15.3M–$41.0M after Steam's cut $27.7M–$63.1M before the cut
$14.99
59k reviews
Very Positive
Turn-Based StrategyTactical
XCOM®: Chimera Squad
2020
Est. copies
≈ 581k–945k
SteamSpy 1M–2M
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.6M before the cut
$9.99
23k reviews
Mostly Positive
Warhammer 40,000: Rogue Trader
2023
Est. copies
≈ 1.2M–1.9M
1.7x vs typical
SteamSpy 10M–20M
Est. revenue
$16.2M–$43.6M after Steam's cut $29.5M–$67.0M before the cut
$49.99
48k reviews
Very Positive
Character CustomizationCinematic
Into the Breach
2018
Est. copies
≈ 676k–1.1M
SteamSpy 1M–2M
Est. revenue
$2.8M–$7.5M after Steam's cut $5.1M–$11.5M before the cut
$14.99
22k reviews
Very Positive
StrategyTurn-Based Strategy
Wasteland 3
2020
Est. copies
≈ 554k–900k
SteamSpy 500k–1M
Est. revenue
$6.1M–$16.4M after Steam's cut $11.1M–$25.2M before the cut
$39.99
22k reviews
Very Positive
CRPGCharacter Customization
BATTLETECH
2018
Est. copies
≈ 1.0M–1.6M
SteamSpy 1M–2M
Est. revenue
$11.1M–$29.8M after Steam's cut $20.1M–$45.8M before the cut
$39.99
33k reviews
Very Positive
MechsStrategy
XCOM® 2
2016
Est. copies
≈ 4.5M–7.4M
3.9x vs typical
SteamSpy 5M–10M
Est. revenue
$25.0M–$67.1M after Steam's cut $45.4M–$103.3M before the cut
$19.99
109k reviews
Very Positive
IsometricTurn-Based Combat

Sizing up your own game? See what its genre can realistically do before you build it.