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How many copies did Control Craft 2 sell?

Estimated copies sold
≈ 20k–32k
$27k–$72k after Steam's cut $49k–$111k before the cut
from 471 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Control Craft 2 out and predicted the genre from its 8 similar games. Every figure here, including Control Craft 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 34k–96k
best case 4.8M (Tabletop Simulator)
Games like Control Craft 2

The middle of these games

≈ 34k–96k copies

≈ $125k–$179k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Board Game (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Tabletop Simulator at ≈ 3.6M–5.9M copies, ≈ $19.9M–$53.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 264 to 8k.
The genre you'd be entering
Your set
Your set clusters on Board Game (4 of 8) and Card Game (4 of 8).
The winners
Winners here lead with Card Game + Trading Card Game, priced around $20. The breakout hits carry Card Game + Trading Card Game + Board Game; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.