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How big is Stash?

Estimated owners
≈ 23k–38k
from 678 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Stash out and predicted the genre from its 8 similar games. Every figure here, including Stash's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 42k–96k
best case 1.0M (Dwarf Fortress)
Games like Stash

The middle of these games

≈ 42k–96k copies

≈ $274k–$845k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Simulation (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Dwarf Fortress at ≈ 780k–1.3M copies, ≈ $6.4M–$17.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 748 reviews in their first month; the spread ran 415 to 16k.
The genre you'd be entering
Your set
Your set clusters on Simulation (4 of 8) and Management (3 of 8).
The winners
Winners here lead with Dwarf + Colony Sim, priced around $30. The breakout hits carry Dwarf + Colony Sim + Base-Building; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

SunnySide
2024
Est. copies
≈ 29k–47k
SteamSpy 100k–200k
Est. revenue
$159k–$428k after Steam's cut $289k–$658k before the cut
$19.99
1k reviews
Mixed
ExplorationCasual
Dwarf Fortress
2022
Est. copies
≈ 780k–1.3M
19x vs typical
SteamSpy 2M–5M
Est. revenue
$6.4M–$17.3M after Steam's cut $11.7M–$26.6M before the cut
$29.99
31k reviews
Very Positive
DwarfColony Sim
Hexarchy
2023
Est. copies
≈ 41k–66k
SteamSpy 50k–100k
Est. revenue
$224k–$601k after Steam's cut $407k–$925k before the cut
$19.99
2k reviews
Very Positive
Turn-BasedCard Game
Master of Magic
2022
Est. copies
≈ 30k–49k
SteamSpy 50k–100k
Est. revenue
$333k–$895k after Steam's cut $605k–$1.4M before the cut
$39.99
1k reviews
Mostly Positive
Turn-Based CombatStrategy
Three Kingdoms The Last Warlord
2021
Est. copies
≈ 98k–159k
2.4x vs typical
SteamSpy 200k–500k
Est. revenue
$108k–$289k after Steam's cut $196k–$445k before the cut
$3.99
4k reviews
Mixed
StrategyTurn-Based Strategy
Balrum
2016
Est. copies
≈ 33k–54k
SteamSpy 100k–200k
Est. revenue
$138k–$370k after Steam's cut $250k–$569k before the cut
$14.99
802 reviews
Mostly Positive
RPGAdventure
Blackthorn Arena
2020
Est. copies
≈ 94k–152k
2.3x vs typical
SteamSpy 200k–500k
Est. revenue
$644k–$1.7M after Steam's cut $1.2M–$2.7M before the cut
$24.99
4k reviews
Mixed
StrategySimulation
Port Royale 4
2020
Est. copies
≈ 53k–86k
SteamSpy 20k–50k
Est. revenue
$583k–$1.6M after Steam's cut $1.1M–$2.4M before the cut
$39.99
2k reviews
Mixed
StrategySimulation

Sizing up your own game? See what its genre can realistically do before you build it.