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How many copies did hackmud sell?

Estimated copies sold
≈ 35k–57k
$184k–$494k after Steam's cut $334k–$760k before the cut
from 846 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left hackmud out and predicted the genre from its 8 similar games. Every figure here, including hackmud's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 67k–250k
best case 1.7M (Hacknet)
Games like hackmud

The middle of these games

≈ 67k–250k copies

≈ $536k–$1.4M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Hacknet at ≈ 1.3M–2.1M copies, ≈ $3.5M–$9.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 251 reviews in their first month; the spread ran 105 to 283.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Hacking (7 of 8).
The winners
Winners here lead with Hacking + Simulation, priced around $10.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hacknet
2015
Est. copies
≈ 1.3M–2.1M
8.7x vs typical
SteamSpy 2M–5M
Est. revenue
$3.5M–$9.4M after Steam's cut $6.4M–$14.5M before the cut
$9.99
26k reviews
Very Positive
HackingSimulation
Anonymous Hacker Simulator
2024
Est. copies
≈ 19k–31k
SteamSpy 20k–50k
Est. revenue
$106k–$286k after Steam's cut $194k–$440k before the cut
$19.99
781 reviews
Very Positive
SimulationHacking
Grey Hack
2017
Est. copies
≈ 64k–104k
SteamSpy 100k–200k
Est. revenue
$353k–$949k after Steam's cut $642k–$1.5M before the cut
$19.99
2k reviews
Very Positive
HackingSimulation
EXAPUNKS
2018
Est. copies
≈ 57k–93k
SteamSpy 200k–500k
Est. revenue
$315k–$847k after Steam's cut $573k–$1.3M before the cut
$19.99
2k reviews
Very Positive
ProgrammingPuzzle
TIS-100
2015
Est. copies
≈ 200k–325k
SteamSpy 200k–500k
Est. revenue
$385k–$1.0M after Steam's cut $700k–$1.6M before the cut
$6.99
4k reviews
Overwhelmingly Positive
ProgrammingPuzzle
Hacker Simulator
2021
Est. copies
≈ 32k–51k
SteamSpy 200k–500k
Est. revenue
$218k–$585k after Steam's cut $396k–$900k before the cut
$24.99
1k reviews
Mostly Positive
HackingSimulation
Turing Complete
2021
Est. copies
≈ 138k–225k
1.9x vs typical
SteamSpy 200k–500k
Est. revenue
$761k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$19.99
6k reviews
Overwhelmingly Positive
ProgrammingLogic
SHENZHEN I/O
2016
Est. copies
≈ 187k–304k
1.5x vs typical
SteamSpy 200k–500k
Est. revenue
$772k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$14.99
5k reviews
Very Positive
ProgrammingAutomation

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