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How many copies did Command & Conquer™ 4 Tiberian Twilight sell?

Estimated copies sold
≈ 319k–518k
from 5k reviews (Overwhelmingly Negative)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Command & Conquer™ 4 Tiberian Twilight out and predicted the genre from its 8 similar games. Every figure here, including Command & Conquer™ 4 Tiberian Twilight's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 692k–1.2M
best case 5.4M (BattleBlock Theater®)
Games like Command & Conquer™ 4 Tiberian Twilight

The middle of these games

≈ 692k–1.2M copies

≈ $5.5M–$8.8M after Steam's cut

from ~15k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: BattleBlock Theater® at ≈ 4.1M–6.6M copies, ≈ $16.8M–$45.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 10k reviews in their first month; the spread ran 1k to 12k.
The genre you'd be entering
Your set
Your set clusters on RTS (7 of 8) and Co-op (6 of 8).
The winners
Winners here lead with Co-op + Platformer, priced around $15.
The era
The games you compared span 2009 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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≈ 867k–1.4M
2.3x vs typical
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Supreme Commander: Forged Alliance
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≈ 1.0M–1.6M
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≈ 4.1M–6.6M
4.8x vs typical
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Strategy3D

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