wishvane
How many copies did System Shock sell?
Estimated copies sold
≈ 306k–497k
$3.4M–$9.0M net $6.1M–$13.9M gross
from 13k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left System Shock out and predicted the genre from its 8 similar games. Every figure here, including System Shock's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6.5M–9.6M
best case 33.1M (Cyberpunk 2077)
The Open World lane

A big, proven genre, though hit-driven: most sell around 8.7M copies, while a few break out far above.

A typical game
≈ 8.7M copies
≈ $74.1M after Steam's cut
from ~197k reviews
Best case
≈ 33.1M copies
Cyberpunk 2077 · ≈ $766.3M after Steam's cut
from 954k reviews
A breakout hit, far above a typical game.

6 of your 8 games sit in the typical range; 2 are breakout hits far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Open World, priced around $40.
  • The breakout hits carry Cyberpunk + Nudity + RPG; a typical game here doesn't.
  • The games you compared span 2012 to 2024, a lane with a long track record.
  • A typical game here lands in Diamond ($1M+ before Steam's cut, est.). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2012
Est. copies
≈ 48.3M–78.5M
4.7x vs typical
SteamSpy 10M–20M
Est. revenue
$265.4M–$713.6M net $482.5M–$1097.8M gross
$19.99
928k reviews
Overwhelmingly Positive
DrivingTransportation +6
2024
Est. copies
≈ 7.5M–12.2M
1.6x vs typical
SteamSpy 10M–20M
Est. revenue
$61.9M–$166.3M net $112.5M–$255.9M gross
$29.99
313k reviews
Very Positive
SurvivalOpen World +6
2017
Est. copies
≈ 6.9M–11.2M
SteamSpy 5M–10M
Est. revenue
$37.8M–$101.7M net $68.7M–$156.4M gross
$19.99
200k reviews
Very Positive
HuntingOpen World +6
2020
Est. copies
≈ 25.2M–40.9M
4.9x vs typical
SteamSpy 20M–50M
Est. revenue
$415.5M–$1117.1M net $755.5M–$1718.7M gross
$59.99
954k reviews
Very Positive
CyberpunkOpen World +6
2020
Est. copies
≈ 6.3M–10.3M
SteamSpy 2M–5M
Est. revenue
$69.6M–$187.1M net $126.5M–$287.9M gross
$39.99
240k reviews
Very Positive
MilitaryRealistic +6
2016
Est. copies
≈ 7.7M–12.6M
SteamSpy 2M–5M
Est. revenue
$42.5M–$114.3M net $77.3M–$175.9M gross
$19.99
193k reviews
Overwhelmingly Positive
Automobile SimDriving +6
2019
Est. copies
≈ 2.9M–4.6M
SteamSpy 2M–5M
Est. revenue
$19.7M–$52.8M net $35.7M–$81.3M gross
$24.99
99k reviews
Very Positive
Open World Survival CraftSurvival +6
2012
Est. copies
≈ 4.5M–7.3M
SteamSpy 2M–5M
Est. revenue
$24.8M–$66.6M net $45.1M–$102.5M gross
$19.99
87k reviews
Overwhelmingly Positive
StealthFirst-Person +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples