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How many copies did System Shock sell?

Estimated copies sold
≈ 320k–521k
$3.5M–$9.5M after Steam's cut $6.4M–$14.6M before the cut
from 13k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left System Shock out and predicted the genre from its 8 similar games. Every figure here, including System Shock's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 7.5M–10.0M
best case 31.7M (Cyberpunk 2077)
Games like System Shock

The middle of these games

≈ 7.5M–10.0M copies

≈ $41.4M–$119.9M after Steam's cut

from ~199k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Cyberpunk 2077 at ≈ 24.2M–39.3M copies, ≈ $399.0M–$1072.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 178k reviews in their first month; the spread ran 57k to 326k.
The genre you'd be entering
Your set
Your set clusters on Open World (6 of 8) and FPS (3 of 8).
The winners
Winners here lead with Open World, priced around $40. The breakout hits carry Cyberpunk + Nudity + RPG; a typical game here doesn't.
The era
The games you compared span 2012 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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