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How many copies did Frost sell?

Estimated copies sold
≈ 7k–11k
$13k–$34k after Steam's cut $23k–$53k before the cut
from 159 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Frost out and predicted the genre from its 8 similar games. Every figure here, including Frost's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 18k–202k
best case 822k (Shadowverse CCG)
Games like Frost

The middle of these games

≈ 18k–202k copies

≈ $83k–$1.1M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Shadowverse CCG at ≈ 627k–1.0M copies.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 31 to 3k.
The genre you'd be entering
Your set
Your set clusters on Deckbuilding (8 of 8) and Card Game (7 of 8).
The winners
Winners here lead with Card Battler + Trading Card Game.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Shadowverse CCG
2016
Est. copies
≈ 627k–1.0M
7.8x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
15k reviews
Mostly Positive
Free to PlayCard Battler
Ratropolis
2020
Est. copies
≈ 137k–222k
2.9x vs typical
SteamSpy 200k–500k
Est. revenue
$676k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$17.99
6k reviews
Very Positive
WitchHand
2024
Est. copies
≈ 16k–26k
SteamSpy 20k–50k
Est. revenue
$52k–$140k after Steam's cut $95k–$215k before the cut
$11.99
636 reviews
Very Positive
StrategyManagement
Tainted Grail: Conquest
2021
Est. copies
≈ 207k–337k
4.3x vs typical
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.1M after Steam's cut $2.1M–$4.7M before the cut
$19.99
8k reviews
Very Positive
DeckbuildingCard Game
Hodgepodge Hunch
2023
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$5k–$14k after Steam's cut $10k–$22k before the cut
$4.99
155 reviews
Very Positive
Social DeductionMultiplayer
Evolution Board Game
2019
Est. copies
≈ 13k–21k
SteamSpy under 20k
Est. revenue
$53k–$144k after Steam's cut $97k–$221k before the cut
$14.99
450 reviews
Very Positive
Board GameTabletop
天外武林 (Traveler of Wuxia)
2023
Est. copies
≈ 80k–129k
1.7x vs typical
SteamSpy 100k–200k
Est. revenue
$547k–$1.5M after Steam's cut $995k–$2.3M before the cut
$24.99
3k reviews
Very Positive
Crop Rotation
2023
Est. copies
≈ 14k–23k
SteamSpy 20k–50k
Est. revenue
$38k–$103k after Steam's cut $69k–$158k before the cut
$9.99
560 reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.