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How many copies did Has-Been Heroes sell?

Estimated copies sold
≈ 13k–22k
$74k–$199k after Steam's cut $134k–$306k before the cut
from 391 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Has-Been Heroes out and predicted the genre from its 8 similar games. Every figure here, including Has-Been Heroes's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 271k–443k
best case 4.0M (Realm of the Mad God Exalt)
Games like Has-Been Heroes

The middle of these games

≈ 271k–443k copies

≈ $1.6M–$3.4M after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Realm of the Mad God Exalt at ≈ 3.0M–4.9M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 7k reviews in their first month; the spread ran 2k to 21k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (7 of 8) and Rogue-lite (5 of 8).
The winners
Winners here lead with Action Roguelike, priced around $13. The breakout hits carry Pixel Graphics; a typical game here doesn't.
The era
The games you compared span 2012 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Early AccessIndie

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