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How many copies did NARUTO: Ultimate Ninja STORM sell?

Estimated copies sold
≈ 247k–402k
$1.4M–$3.7M after Steam's cut $2.5M–$5.6M before the cut
from 7k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left NARUTO: Ultimate Ninja STORM out and predicted the genre from its 8 similar games. Every figure here, including NARUTO: Ultimate Ninja STORM's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.9M–2.6M
best case 4.3M (TEKKEN 7)
Games like NARUTO: Ultimate Ninja STORM

The middle of these games

≈ 1.9M–2.6M copies

≈ $14.4M–$19.9M after Steam's cut

from ~58k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: TEKKEN 7 at ≈ 3.3M–5.3M copies, ≈ $36.1M–$97.0M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Fighting (8 of 8) and Anime (7 of 8).
The winners
Winners here lead with Fighting, priced around $40. The breakout hits carry Local Multiplayer + Competitive + Controller; a typical game here doesn't.
The era
The games you compared span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

NARUTO TO BORUTO: SHINOBI STRIKER
2023
Est. copies
≈ 1.4M–2.3M
SteamSpy 2M–5M
Est. revenue
$7.7M–$20.7M after Steam's cut $14.0M–$31.9M before the cut
$19.99
57k reviews
Very Positive
AnimeMultiplayer
DRAGON BALL XENOVERSE
2015
Est. copies
≈ 1.1M–1.8M
too small to compare
SteamSpy 1M–2M
Est. revenue
$11.9M–$32.1M after Steam's cut $21.7M–$49.4M before the cut
$39.99
22k reviews
Very Positive
AnimeFighting
DRAGON BALL XENOVERSE 2
2016
Est. copies
≈ 2.5M–4.0M
SteamSpy 1M–2M
Est. revenue
$13.6M–$36.5M after Steam's cut $24.7M–$56.2M before the cut
$19.99
59k reviews
Very Positive
AnimeFighting
JUMP FORCE
2019
Est. copies
≈ 649k–1.1M
too small to compare
SteamSpy 1M–2M
Est. revenue
Free
Free
23k reviews
Mostly Positive
AnimeFighting
DRAGON BALL FighterZ
2018
Est. copies
≈ 2.3M–3.8M
SteamSpy 2M–5M
Est. revenue
$38.5M–$103.4M after Steam's cut $69.9M–$159.1M before the cut
$59.99
77k reviews
Very Positive
FightingAnime
TEKKEN 7
2017
Est. copies
≈ 3.3M–5.3M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$36.1M–$97.0M after Steam's cut $65.6M–$149.2M before the cut
$39.99
95k reviews
Very Positive
FightingAction
NARUTO SHIPPUDEN: Ultimate Ninja STORM 4
2016
Est. copies
≈ 3.8M–6.1M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$20.7M–$55.7M after Steam's cut $37.7M–$85.8M before the cut
$19.99
91k reviews
Very Positive
AnimeFighting
DRAGON BALL Z: KAKAROT
2020
Est. copies
≈ 1.4M–2.3M
SteamSpy 1M–2M
Est. revenue
$7.9M–$21.3M after Steam's cut $14.4M–$32.8M before the cut
$19.99
58k reviews
Very Positive
ActionRPG

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