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How many copies did Arcanum: Of Steamworks and Magick Obscura sell?

Estimated copies sold
≈ 83k–134k
$136k–$366k after Steam's cut $247k–$562k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Arcanum: Of Steamworks and Magick Obscura out and predicted the genre from its 8 similar games. Every figure here, including Arcanum: Of Steamworks and Magick Obscura's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 21k–29k
best case 249k (The Incredible Adventures of Van Helsing: Final Cut)
Games like Arcanum: Of Steamworks and Magick Obscura

The middle of these games

≈ 21k–29k copies

≈ $236k–$256k after Steam's cut

from ~779 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Steampunk (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: The Incredible Adventures of Van Helsing: Final Cut at ≈ 190k–309k copies, ≈ $2.4M–$6.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 191 reviews in their first month; the spread ran 16 to 310.
The genre you'd be entering
Your set
Your set clusters on Steampunk (4 of 8) and Choices Matter (3 of 8).
The winners
Winners here lead with Hack and Slash + Action RPG, priced around $45. The breakout hits carry Hack and Slash + Action RPG + Action; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.