Sign in
wishvane

How many copies did Iron Danger sell?

Estimated copies sold
≈ 25k–41k
$139k–$373k after Steam's cut $252k–$574k before the cut
from 1k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Iron Danger out and predicted the genre from its 8 similar games. Every figure here, including Iron Danger's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 120k–518k
best case 962k (Dorfromantik)
Games like Iron Danger

The middle of these games

≈ 120k–518k copies

≈ $1.0M–$4.6M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Dorfromantik at ≈ 733k–1.2M copies, ≈ $2.8M–$7.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 779 to 15k.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Strategy (7 of 8) and Puzzle (5 of 8).
The winners
Winners here lead with Puzzle + City Builder, priced around $14.
The era
The games you compared span 2011 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Dorfromantik
2022
Est. copies
≈ 733k–1.2M
4.9x vs typical
SteamSpy 1M–2M
Est. revenue
$2.8M–$7.6M after Steam's cut $5.1M–$11.7M before the cut
$13.99
30k reviews
Overwhelmingly Positive
PuzzleRelaxing
SteamWorld Heist II
2024
Est. copies
≈ 61k–100k
SteamSpy 50k–100k
Est. revenue
$506k–$1.4M after Steam's cut $920k–$2.1M before the cut
$29.99
2k reviews
Very Positive
FunnySingleplayer
Into the Breach
2018
Est. copies
≈ 676k–1.1M
3.7x vs typical
SteamSpy 1M–2M
Est. revenue
$2.8M–$7.5M after Steam's cut $5.1M–$11.5M before the cut
$14.99
22k reviews
Very Positive
StrategyTurn-Based Strategy
Cureocity
2024
Est. copies
≈ 79k–129k
SteamSpy 100k–200k
Est. revenue
Free
Free
3k reviews
Overwhelmingly Positive
IndieCute
5D Chess With Multiverse Time Travel
2020
Est. copies
≈ 222k–361k
SteamSpy 100k–200k
Est. revenue
$733k–$2.0M after Steam's cut $1.3M–$3.0M before the cut
$11.99
9k reviews
Overwhelmingly Positive
ChessTime Travel
Might & Magic: Clash of Heroes
2011
Est. copies
≈ 164k–266k
SteamSpy 200k–500k
Est. revenue
Free
Free
3k reviews
Very Positive
StrategyPuzzle
Tactical Breach Wizards
2024
Est. copies
≈ 301k–489k
2.0x vs typical
SteamSpy 200k–500k
Est. revenue
$1.7M–$4.4M after Steam's cut $3.0M–$6.8M before the cut
$19.99
12k reviews
Overwhelmingly Positive
Carcassonne - Tiles & Tactics
2017
Est. copies
≈ 96k–156k
SteamSpy 200k–500k
Est. revenue
$263k–$707k after Steam's cut $478k–$1.1M before the cut
$9.99
3k reviews
Very Positive
Board GameStrategy

Sizing up your own game? See what its genre can realistically do before you build it.