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How many copies did Warhammer 40,000: Sanctus Reach (Classic) sell?

Estimated copies sold
≈ 51k–83k
$282k–$757k after Steam's cut $512k–$1.2M before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Warhammer 40,000: Sanctus Reach (Classic) out and predicted the genre from its 8 similar games. Every figure here, including Warhammer 40,000: Sanctus Reach (Classic)'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 116k–550k
best case 742k (Warhammer 40,000: Gladius - Relics of War)
Games like Warhammer 40,000: Sanctus Reach (Classic)

The middle of these games

≈ 116k–550k copies

≈ $985k–$6.1M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Warhammer 40,000: Gladius - Relics of War at ≈ 565k–919k copies, ≈ $6.2M–$16.7M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Turn-Based (6 of 8) and Turn-Based Strategy (6 of 8).
The winners
Winners here lead with Warhammer 40K + 4X, priced around $40.
The era
The games you compared span 2012 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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