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How many copies did Save Jesus sell?

Estimated copies sold
≈ 94k–153k
$129k–$347k after Steam's cut $235k–$534k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Save Jesus out and predicted the genre from its 8 similar games. Every figure here, including Save Jesus's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 158k–347k
best case 2.8M (SteamVR)
Games like Save Jesus

The middle of these games

≈ 158k–347k copies

≈ $1.7M–$4.6M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Character Customization (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: SteamVR at ≈ 2.1M–3.5M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Character Customization (3 of 8) and Anime (2 of 8).
The winners
Winners here lead with VR + Software, priced around $10. The breakout hits carry VR + Software + Utilities; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 1 of your 7 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

SteamVR
unreleased
Est. copies
≈ 2.1M–3.5M
17x vs typical
SteamSpy 1M–2M
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Free
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86k reviews
Very Positive
VRSoftware
UNO
2017
Est. copies
≈ 1.9M–3.0M
11x vs typical
SteamSpy 2M–5M
Est. revenue
$5.1M–$13.8M after Steam's cut $9.3M–$21.2M before the cut
$9.99
54k reviews
Mostly Positive
Card GameMultiplayer
Animal Jam
2025
Est. copies
≈ 89k–145k
SteamSpy 500k–1M
Est. revenue
Free
Free
4k reviews
Mostly Positive
Free to PlayMassively Multiplayer
Amorous
2018
Est. copies
≈ 317k–516k
2.1x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
10k reviews
Very Positive
Sexual ContentNudity
Wild Animal Racing
2016
Est. copies
≈ 113k–183k
SteamSpy 50k–100k
Est. revenue
$124k–$332k after Steam's cut $225k–$511k before the cut
$3.99
3k reviews
Very Positive
Sexual ContentCold War
Sonic Forces
2017
Est. copies
≈ 296k–482k
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$3.3M–$8.8M after Steam's cut $5.9M–$13.5M before the cut
$39.99
9k reviews
Mixed
Great Soundtrack3D Platformer
b
2017
Est. copies
≈ 145k–235k
SteamSpy 200k–500k
Est. revenue
Free
Free
4k reviews
Very Positive
AnimeStory Rich
Lords Mobile: Kingdom Wars
2019
Est. copies
≈ 170k–276k
SteamSpy 500k–1M
Est. revenue
Free
Free
6k reviews
Mixed
Free to PlayStrategy

Sizing up your own game? See what its genre can realistically do before you build it.