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How many copies did Lost in Harmony sell?

Estimated copies sold
≈ 2k–3k
$4k–$10k after Steam's cut $6k–$15k before the cut
from 61 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Lost in Harmony out and predicted the genre from its 8 similar games. Every figure here, including Lost in Harmony's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 267k–471k
best case 4.6M (Muse Dash)
Games like Lost in Harmony

The middle of these games

≈ 267k–471k copies

≈ $389k–$4.6M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Muse Dash at ≈ 3.5M–5.7M copies, ≈ $2.9M–$7.8M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Music (8 of 8) and Rhythm (8 of 8).
The winners
Winners here lead with Music + Rhythm, priced around $3. The breakout hits carry Sexual Content + Cute + Female Protagonist; a typical game here doesn't.
The era
The games you compared span 2015 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Quaver
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≈ 422k–686k
2.7x vs typical
SteamSpy 200k–500k
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Free
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17k reviews
Very Positive
RhythmFree to Play
音灵 INVAXION
2018
Est. copies
≈ 188k–305k
SteamSpy 1M–2M
Est. revenue
Free
Free
6k reviews
Mixed
MusicRhythm
Hatsune Miku: Project DIVA Mega Mix+
2022
Est. copies
≈ 585k–950k
3.7x vs typical
SteamSpy 500k–1M
Est. revenue
$6.3M–$17.0M after Steam's cut $11.5M–$26.2M before the cut
$39.39
24k reviews
Very Positive
RhythmAnime
Audiosurf 2
2015
Est. copies
≈ 295k–480k
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.3M after Steam's cut $2.2M–$5.0M before the cut
$14.99
6k reviews
Very Positive
MusicRhythm
MUSYNX
2018
Est. copies
≈ 206k–335k
SteamSpy 200k–500k
Est. revenue
$226k–$608k after Steam's cut $411k–$936k before the cut
$3.99
7k reviews
Very Positive
RhythmMusic
Intralism
2016
Est. copies
≈ 201k–326k
SteamSpy 500k–1M
Est. revenue
$165k–$444k after Steam's cut $300k–$683k before the cut
$2.99
5k reviews
Very Positive
MusicRhythm
Muse Dash
2019
Est. copies
≈ 3.5M–5.7M
19x vs typical
SteamSpy 2M–5M
Est. revenue
$2.9M–$7.8M after Steam's cut $5.3M–$12.0M before the cut
$2.99
122k reviews
Very Positive
MusicRhythm
McOsu
2017
Est. copies
≈ 220k–358k
SteamSpy 1M–2M
Est. revenue
Free
Free
6k reviews
Very Positive
RhythmFree to Play

Sizing up your own game? See what its genre can realistically do before you build it.