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How many copies did Go For Launch: Mercury sell?

Estimated copies sold
≈ 2k–3k
$5k–$13k after Steam's cut $9k–$21k before the cut
from 73 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Go For Launch: Mercury out and predicted the genre from its 8 similar games. Every figure here, including Go For Launch: Mercury's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 399k–2.7M
best case 22.6M (No Man's Sky)
Games like Go For Launch: Mercury

The middle of these games

≈ 399k–2.7M copies

≈ $6.5M–$45.6M after Steam's cut

from ~22k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: No Man's Sky at ≈ 17.2M–28.0M copies, ≈ $284.5M–$764.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 3 to 12k.
The genre you'd be entering
Your set
Your set clusters on Space (7 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Open World + Open World Survival Craft, priced around $60.
The era
The games you compared span 2013 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
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SteamSpy 100k–200k
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Early AccessSpace
X4: Foundations
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2015
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≈ 5.2M–8.5M
4.9x vs typical
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Space SimSpace
Star Conflict
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STAR WARS™: Squadrons
2020
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≈ 698k–1.1M
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FlightSpace
EVERSPACE™
2017
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≈ 394k–641k
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SpaceAction Roguelike
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2016
Est. copies
≈ 17.2M–28.0M
19x vs typical
SteamSpy 5M–10M
Est. revenue
$284.5M–$764.9M after Steam's cut $517.2M–$1176.7M before the cut
$59.99
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Very Positive
Open WorldOpen World Survival Craft
Lunar Odyssey
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SteamSpy under 20k
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