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How many copies did Purrfect Date - Visual Novel/Dating Simulator sell?

Estimated copies sold
≈ 16k–26k
$44k–$119k after Steam's cut $81k–$184k before the cut
from 470 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Purrfect Date - Visual Novel/Dating Simulator out and predicted the genre from its 8 similar games. Every figure here, including Purrfect Date - Visual Novel/Dating Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.5M–3.5M
best case 56.5M (Stardew Valley)
Games like Purrfect Date - Visual Novel/Dating Simulator

The middle of these games

≈ 2.5M–3.5M copies

≈ $8.4M–$20.3M after Steam's cut

from ~78k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Anime (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Stardew Valley at ≈ 43.0M–69.9M copies, ≈ $177.4M–$476.9M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Anime (4 of 8) and Mature (3 of 8).
The winners
Winners here lead with Psychological Horror + Visual Novel, priced around $10.
The era
The games you compared span 2014 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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