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How many copies did Pro Cycling Manager 2017 sell?

Estimated copies sold
≈ 16k–26k
$44k–$119k after Steam's cut $80k–$183k before the cut
from 467 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Pro Cycling Manager 2017 out and predicted the genre from its 8 similar games. Every figure here, including Pro Cycling Manager 2017's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 23k–31k
best case 902k (Descenders)
Games like Pro Cycling Manager 2017

The middle of these games

≈ 23k–31k copies

≈ $240k–$325k after Steam's cut

from ~735 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Descenders at ≈ 687k–1.1M copies, ≈ $4.7M–$12.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 193 reviews in their first month; the spread ran 187 to 2k.
The genre you'd be entering
Your set
Your set clusters on Sports (8 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Sports, priced around $20.
The era
The games you compared span 2018 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Pro Cycling Manager 2021
2021
Est. copies
≈ 16k–25k
SteamSpy 20k–50k
Est. revenue
$171k–$459k after Steam's cut $310k–$706k before the cut
$39.99
626 reviews
Mostly Positive
SimulationMultiplayer
Pro Cycling Manager 2020
2020
Est. copies
≈ 24k–38k
SteamSpy 20k–50k
Est. revenue
$130k–$350k after Steam's cut $237k–$539k before the cut
$19.99
955 reviews
Very Positive
SimulationMultiplayer
Lonely Mountains: Downhill
2019
Est. copies
≈ 89k–144k
4.2x vs typical
SteamSpy 200k–500k
Est. revenue
$487k–$1.3M after Steam's cut $886k–$2.0M before the cut
$19.99
3k reviews
Very Positive
BikesDifficult
Descenders
2019
Est. copies
≈ 687k–1.1M
32x vs typical
SteamSpy 500k–1M
Est. revenue
$4.7M–$12.7M after Steam's cut $8.6M–$19.5M before the cut
$24.99
24k reviews
Very Positive
SportsRacing
Monster Energy Supercross - The Official Videogame
2018
Est. copies
≈ 32k–52k
SteamSpy 50k–100k
Est. revenue
$176k–$474k after Steam's cut $321k–$729k before the cut
$19.99
1k reviews
Very Positive
SportsSimulation
Gym Simulator 24
2024
Est. copies
≈ 65k–106k
3.6x vs typical
SteamSpy 100k–200k
Est. revenue
$234k–$629k after Steam's cut $425k–$968k before the cut
$12.99
3k reviews
Very Positive
Pro Cycling Manager 2019
2019
Est. copies
≈ 21k–34k
SteamSpy 200k–500k
Est. revenue
$58k–$156k after Steam's cut $106k–$241k before the cut
$9.99
735 reviews
Very Positive
SportsSimulation
Pro Cycling Manager 2022
2022
Est. copies
≈ 18k–28k
SteamSpy 20k–50k
Est. revenue
$193k–$518k after Steam's cut $351k–$798k before the cut
$39.99
707 reviews
Very Positive
SimulationMultiplayer

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