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How many copies did Pro Cycling Manager 2019 sell?

Estimated copies sold
≈ 21k–34k
$58k–$156k after Steam's cut $106k–$241k before the cut
from 735 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Pro Cycling Manager 2019 out and predicted the genre from its 8 similar games. Every figure here, including Pro Cycling Manager 2019's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.8M–3.9M
best case 12.1M (VRChat)
Games like Pro Cycling Manager 2019

The middle of these games

≈ 2.8M–3.9M copies

≈ $20.3M–$46.5M after Steam's cut

from ~86k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is First-Person (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: VRChat at ≈ 9.2M–15.0M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 19k reviews in their first month; the spread ran 5k to 26k.
The genre you'd be entering
Your set
Your set clusters on First-Person (3 of 8) and Simulation (3 of 8).
The winners
Winners here lead with VR + Anime. The breakout hits carry Anime + Memes + VR; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2021. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

VRChat
2017
Est. copies
≈ 9.2M–15.0M
3.1x vs typical
SteamSpy 20M–50M
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Free
Free
268k reviews
Mostly Positive
VRFree to Play
Rec Room
2021
Est. copies
≈ 2.1M–3.4M
SteamSpy 2M–5M
Est. revenue
Free
Free
83k reviews
Very Positive
Free to PlayVR
Fishing Planet
2017
Est. copies
≈ 2.7M–4.3M
SteamSpy 5M–10M
Est. revenue
Free
Free
77k reviews
Very Positive
FishingFree to Play
CarX Drift Racing Online
2017
Est. copies
≈ 3.1M–5.0M
SteamSpy 2M–5M
Est. revenue
$14.3M–$38.5M after Steam's cut $26.1M–$59.3M before the cut
$16.99
89k reviews
Overwhelmingly Positive
RacingPhysics
TEKKEN 7
2017
Est. copies
≈ 3.3M–5.3M
SteamSpy 2M–5M
Est. revenue
$36.1M–$97.0M after Steam's cut $65.6M–$149.2M before the cut
$39.99
95k reviews
Very Positive
FightingAction
EA SPORTS™ FIFA 21
2020
Est. copies
≈ 1.4M–2.2M
too small to compare
SteamSpy 1M–2M
Est. revenue
Free
Free
56k reviews
Mostly Positive
Football (American)Football (Soccer)
Russian Fishing 4
2021
Est. copies
≈ 2.2M–3.6M
SteamSpy 5M–10M
Est. revenue
Free
Free
90k reviews
Mixed
FishingMultiplayer
Golf With Your Friends
2020
Est. copies
≈ 1.9M–3.0M
SteamSpy 2M–5M
Est. revenue
$7.7M–$20.7M after Steam's cut $14.0M–$31.9M before the cut
$14.99
75k reviews
Very Positive
MultiplayerCasual

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