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How many copies did PositronX sell?

Estimated copies sold
≈ 2k–3k
$11k–$30k after Steam's cut $20k–$46k before the cut
from 82 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left PositronX out and predicted the genre from its 8 similar games. Every figure here, including PositronX's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 79k–103k
best case 793k (Roboquest)
Games like PositronX

The middle of these games

≈ 79k–103k copies

≈ $445k–$473k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Roboquest at ≈ 604k–981k copies, ≈ $4.1M–$11.2M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on FPS (8 of 8) and Rogue-lite (8 of 8).
The winners
Winners here lead with FPS + Action Roguelike, priced around $20. The breakout hits carry Fast-Paced + Procedural Generation; a typical game here doesn't.
The era
The games you compared span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Roboquest
2023
Est. copies
≈ 604k–981k
17x vs typical
SteamSpy 500k–1M
Est. revenue
$4.1M–$11.2M after Steam's cut $7.5M–$17.2M before the cut
$24.99
24k reviews
Overwhelmingly Positive
FPSAction Roguelike
Heavy Bullets
2014
Est. copies
≈ 88k–143k
SteamSpy 100k–200k
Est. revenue
$241k–$649k after Steam's cut $439k–$998k before the cut
$9.99
2k reviews
Very Positive
IndieAction
Tower of Guns
2014
Est. copies
≈ 70k–114k
SteamSpy 200k–500k
Est. revenue
$289k–$777k after Steam's cut $525k–$1.2M before the cut
$14.99
1k reviews
Very Positive
FPSFirst-Person
Ziggurat
2014
Est. copies
≈ 222k–361k
2.7x vs typical
SteamSpy 100k–200k
Est. revenue
$916k–$2.5M after Steam's cut $1.7M–$3.8M before the cut
$14.99
4k reviews
Very Positive
Rogue-liteAction
Immortal Redneck
2017
Est. copies
≈ 115k–187k
2.3x vs typical
SteamSpy 20k–50k
Est. revenue
$630k–$1.7M after Steam's cut $1.1M–$2.6M before the cut
$19.95
3k reviews
Very Positive
Boomer ShooterFPS
Paranautical Activity: Deluxe Atonement Edition
2014
Est. copies
≈ 78k–127k
SteamSpy 100k–200k
Est. revenue
$216k–$580k after Steam's cut $392k–$892k before the cut
$9.99
1k reviews
Mixed
Action RoguelikeIndie
Killing Room
2016
Est. copies
≈ 60k–98k
SteamSpy 200k–500k
Est. revenue
$248k–$667k after Steam's cut $451k–$1.0M before the cut
$14.99
1k reviews
Mixed
ActionFPS
Ziggurat 2
2021
Est. copies
≈ 37k–61k
SteamSpy 100k–200k
Est. revenue
$256k–$689k after Steam's cut $466k–$1.1M before the cut
$24.99
2k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.