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How many copies did Panoptic sell?

Estimated copies sold
≈ 8k–13k
$38k–$101k after Steam's cut $68k–$155k before the cut
from 324 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Panoptic out and predicted the genre from its 8 similar games. Every figure here, including Panoptic's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 814–14k
best case 1.1M (Keep Talking and Nobody Explodes)
Games like Panoptic

The middle of these games

≈ 814–14k copies

≈ $4k–$228k after Steam's cut

from ~37 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Keep Talking and Nobody Explodes at ≈ 835k–1.4M copies, ≈ $3.4M–$9.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 15 reviews in their first month; the spread ran 5 to 339.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on VR (7 of 8) and Asymmetric VR (6 of 8).
The winners
Winners here lead with Co-op + Puzzle, priced around $15.
The era
The games you compared span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Late For Work
2019
Est. copies
≈ 2k–4k
2.3x vs typical
SteamSpy under 20k
Est. revenue
$10k–$27k after Steam's cut $18k–$41k before the cut
$14.99
84 reviews
Very Positive
VRLocal Multiplayer
DAVIGO: VR vs. PC
2023
Est. copies
≈ 35k–56k
38x vs typical
SteamSpy 20k–50k
Est. revenue
$238k–$639k after Steam's cut $432k–$983k before the cut
$24.99
1k reviews
Very Positive
Early AccessVR
Keep Talking and Nobody Explodes
2015
Est. copies
≈ 835k–1.4M
462x vs typical
SteamSpy 1M–2M
Est. revenue
$3.4M–$9.3M after Steam's cut $6.3M–$14.2M before the cut
$14.99
17k reviews
Overwhelmingly Positive
Co-opLocal Multiplayer
Puppet Fever
2018
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$5k–$12k after Steam's cut $8k–$19k before the cut
$14.99
37 reviews
Positive
VRLocal Multiplayer
Rival Rides
2023
Est. copies
≈ 918–1k
SteamSpy under 20k
Est. revenue
Free
Free
37 reviews
Positive
Operation Armstrong
2021
Est. copies
≈ 645–1k
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$10k before the cut
$12.99
26 reviews
Mostly Positive
VRAsymmetric VR
Potato Party: Hash It Out
2021
Est. copies
≈ 546–887
SteamSpy under 20k
Est. revenue
$2k–$4k after Steam's cut $3k–$6k before the cut
$9.99
22 reviews
Positive
Asymmetric VRMultiplayer
OctoRaid VR
2023
Est. copies
≈ 248–403
SteamSpy under 20k
Est. revenue
$681–$2k after Steam's cut $1k–$3k before the cut
$9.99
10 reviews
Positive
Asymmetric VRAction

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