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How many copies did Late For Work sell?

Estimated copies sold
≈ 2k–4k
$10k–$27k after Steam's cut $18k–$41k before the cut
from 84 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Late For Work out and predicted the genre from its 8 similar games. Every figure here, including Late For Work's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 24k–35k
best case 1.1M (Keep Talking and Nobody Explodes)
Games like Late For Work

The middle of these games

≈ 24k–35k copies

≈ $136k–$273k after Steam's cut

from ~670 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Keep Talking and Nobody Explodes at ≈ 835k–1.4M copies, ≈ $3.4M–$9.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 512 reviews in their first month; the spread ran 339 to 899.
The genre you'd be entering
Your set
Your set clusters on VR (7 of 8) and Asymmetric VR (4 of 8).
The winners
Winners here lead with VR + Violent, priced around $17. The breakout hits carry 3D Fighter + Gore + Funny; a typical game here doesn't.
The era
The games you compared span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

DAVIGO: VR vs. PC
2023
Est. copies
≈ 35k–56k
2.1x vs typical
SteamSpy 20k–50k
Est. revenue
$238k–$639k after Steam's cut $432k–$983k before the cut
$24.99
1k reviews
Very Positive
Early AccessVR
GORN
2019
Est. copies
≈ 237k–385k
12x vs typical
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
$19.99
8k reviews
Very Positive
VRAction
VR The Diner Duo
2016
Est. copies
≈ 18k–30k
SteamSpy 50k–100k
Est. revenue
$75k–$202k after Steam's cut $137k–$311k before the cut
$14.99
438 reviews
Very Positive
Asymmetric VRVR
First Person Tennis - The Real Tennis Simulator
2019
Est. copies
≈ 11k–17k
SteamSpy 20k–50k
Est. revenue
$73k–$197k after Steam's cut $134k–$304k before the cut
$24.99
371 reviews
Very Positive
TennisVR
IronWolf VR
2022
Est. copies
≈ 29k–48k
1.8x vs typical
SteamSpy 20k–50k
Est. revenue
$161k–$433k after Steam's cut $293k–$666k before the cut
$19.99
1k reviews
Very Positive
Co-opSubmarine
Keep Talking and Nobody Explodes
2015
Est. copies
≈ 835k–1.4M
26x vs typical
SteamSpy 1M–2M
Est. revenue
$3.4M–$9.3M after Steam's cut $6.3M–$14.2M before the cut
$14.99
17k reviews
Overwhelmingly Positive
Co-opLocal Multiplayer
Fast and Low
2023
Est. copies
≈ 20k–32k
SteamSpy 20k–50k
Est. revenue
$110k–$295k after Steam's cut $199k–$453k before the cut
$19.99
804 reviews
Very Positive
VROnline Co-Op
Containment Initiative
2017
Est. copies
≈ 18k–30k
SteamSpy 50k–100k
Est. revenue
$51k–$136k after Steam's cut $92k–$210k before the cut
$9.99
536 reviews
Very Positive
FPSShooter

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