wishvane
How many copies did Late For Work sell?
Estimated copies sold
≈ 2k–4k
$10k–$27k net $18k–$42k gross
from 85 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Late For Work out and predicted the genre from its 8 similar games. Every figure here, including Late For Work's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 23k–34k
best case 1.0M (Keep Talking and Nobody Explodes)
The VR lane

A niche genre: modest ceilings, most sell around 25k copies, so plan for a small audience.

A typical game
≈ 25k copies
≈ $164k after Steam's cut
from ~668 reviews
Best case
≈ 1.0M copies
Keep Talking and Nobody Explodes · ≈ $6.0M after Steam's cut
from 17k reviews
A breakout hit, far above a typical game.

6 of your 8 games sit in the typical range; 2 are breakout hits far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with VR + Action, priced around $17.
  • The breakout hits carry 3D Fighter + Gore + Funny; a typical game here doesn't.
  • The games you compared span 2015 to 2023, a lane with a long track record.
  • A typical game here lands in Gold ($250k–$1M before Steam's cut, est.); the best case reaches Diamond ($1M+). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2023
Est. copies
≈ 33k–54k
2.1x vs typical
SteamSpy 20k–50k
Est. revenue
$227k–$611k net $413k–$939k gross
$24.99
1k reviews
Very Positive
Early AccessVR +6
2019
Est. copies
≈ 237k–384k
12x vs typical
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M net $2.4M–$5.4M gross
$19.99
8k reviews
Very Positive
VRAction +6
2016
Est. copies
≈ 18k–28k
SteamSpy 50k–100k
Est. revenue
$72k–$194k net $131k–$299k gross
$14.99
438 reviews
Very Positive
Asymmetric VRVR +6
2019
Est. copies
≈ 11k–17k
SteamSpy 20k–50k
Est. revenue
$73k–$197k net $133k–$303k gross
$24.99
370 reviews
Very Positive
TennisVR +6
2022
Est. copies
≈ 28k–46k
1.8x vs typical
SteamSpy 20k–50k
Est. revenue
$156k–$420k net $284k–$647k gross
$19.99
1k reviews
Very Positive
Co-opSubmarine +6
2015
Est. copies
≈ 788k–1.3M
25x vs typical
SteamSpy 1M–2M
Est. revenue
$3.2M–$8.7M net $5.9M–$13.4M gross
$14.99
17k reviews
Overwhelmingly Positive
Co-opLocal Multiplayer +6
2023
Est. copies
≈ 19k–31k
SteamSpy 20k–50k
Est. revenue
$105k–$282k net $191k–$434k gross
$19.99
796 reviews
Very Positive
VROnline Co-Op +6
2017
Est. copies
≈ 19k–30k
SteamSpy 50k–100k
Est. revenue
$51k–$137k net $93k–$211k gross
$9.99
539 reviews
Very Positive
FPSShooter +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples