wishvane
How many copies did TrackDayR sell?
Estimated copies sold
≈ 54k–87k
$369k–$992k net $671k–$1.5M gross
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left TrackDayR out and predicted the genre from its 8 similar games. Every figure here, including TrackDayR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 58k–68k
best case 1.4M (MX Bikes)
The Motorbike lane

A niche genre: modest ceilings, most sell around 59k copies, so plan for a small audience.

A typical game
≈ 59k copies
≈ $454k after Steam's cut
from ~2k reviews
Best case
≈ 1.4M copies
MX Bikes · ≈ $18.4M after Steam's cut
from 36k reviews
A breakout hit, far above a typical game.

5 of your 8 games sit in the typical range; 3 are breakout hits far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Motocross + Motorbike, priced around $30.
  • The games you compared span 2010 to 2025, a lane with a long track record.
  • A typical game here lands in Gold ($250k–$1M before Steam's cut, est.); the best case reaches Diamond ($1M+). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2025
Est. copies
≈ 113k–184k
2.9x vs typical
SteamSpy 100k–200k
Est. revenue
$935k–$2.5M net $1.7M–$3.9M gross
$29.99
5k reviews
Overwhelmingly Positive
MotocrossSimulation +6
2014
Est. copies
≈ 85k–138k
SteamSpy 200k–500k
Est. revenue
$234k–$628k net $425k–$967k gross
$9.99
2k reviews
Very Positive
RacingSports +6
2019
Est. copies
≈ 1.0M–1.7M
22x vs typical
SteamSpy 1M–2M
Est. revenue
$10.0M–$26.9M net $18.2M–$41.4M gross
$34.99
36k reviews
Very Positive
MotocrossMotorbike +6
2018
Est. copies
≈ 52k–84k
SteamSpy 200k–500k
Est. revenue
$567k–$1.5M net $1.0M–$2.3M gross
$39.99
2k reviews
Very Positive
RacingSports +6
2017
Est. copies
≈ 45k–72k
SteamSpy 100k–200k
Est. revenue
$245k–$658k net $445k–$1.0M gross
$19.99
1k reviews
Very Positive
RacingSimulation +6
2021
Est. copies
≈ 31k–50k
SteamSpy 20k–50k
Est. revenue
$339k–$912k net $617k–$1.4M gross
$39.99
1k reviews
Very Positive
RacingSimulation +6
2021
Est. copies
≈ 45k–73k
SteamSpy 50k–100k
Est. revenue
$246k–$662k net $448k–$1.0M gross
$19.99
2k reviews
Mixed
MotorbikeImmersive Sim +6
2010
Est. copies
≈ 209k–339k
2.5x vs typical
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.1M net $2.1M–$4.7M gross
$19.99
4k reviews
Very Positive
RacingMotocross +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples