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How many copies did A Magical High School Girl / 魔法の女子高生 sell?

Estimated copies sold
≈ 9k–14k
$23k–$63k after Steam's cut $43k–$97k before the cut
from 205 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left A Magical High School Girl / 魔法の女子高生 out and predicted the genre from its 8 similar games. Every figure here, including A Magical High School Girl / 魔法の女子高生's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 9.9M–11.1M
best case 40.4M (Wallpaper Engine)
Games like A Magical High School Girl / 魔法の女子高生

The middle of these games

≈ 9.9M–11.1M copies

≈ $103.7M–$135.9M after Steam's cut

from ~285k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Anime (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Wallpaper Engine at ≈ 30.8M–50.0M copies, ≈ $42.2M–$113.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 73k reviews in their first month; the spread ran 33k to 470k.
The genre you'd be entering
Your set
Your set clusters on Anime (3 of 8) and Action Roguelike (2 of 8).
The winners
Winners here lead with Open World + Survival, priced around $17. The breakout hits carry Open World + Survival + Creature Collector; a typical game here doesn't.
The era
The games you compared span 2017 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Palworld
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Est. copies
≈ 12.0M–19.4M
1.7x vs typical
SteamSpy 50M–100M
Est. revenue
$98.7M–$265.3M after Steam's cut $179.4M–$408.2M before the cut
$29.99
482k reviews
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Open WorldSurvival
Risk of Rain 2
2020
Est. copies
≈ 8.7M–14.2M
SteamSpy 5M–10M
Est. revenue
$59.9M–$161.2M after Steam's cut $109.0M–$248.0M before the cut
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Third-Person ShooterAction Roguelike
Divinity: Original Sin 2 - Definitive Edition
2017
Est. copies
≈ 7.1M–11.5M
SteamSpy 5M–10M
Est. revenue
$87.4M–$235.0M after Steam's cut $158.9M–$361.6M before the cut
$44.99
205k reviews
Overwhelmingly Positive
Tactical RPGRPG
Doki Doki Literature Club!
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Est. copies
≈ 7.8M–12.7M
SteamSpy 5M–10M
Est. revenue
Free
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Hades
2020
Est. copies
≈ 7.6M–12.4M
SteamSpy 5M–10M
Est. revenue
$52.5M–$141.0M after Steam's cut $95.4M–$217.0M before the cut
$24.99
308k reviews
Overwhelmingly Positive
Action RoguelikeRogue-lite
Wallpaper Engine
2018
Est. copies
≈ 30.8M–50.0M
3.5x vs typical
SteamSpy 20M–50M
Est. revenue
$42.2M–$113.5M after Steam's cut $76.8M–$174.6M before the cut
$4.99
1.0M reviews
Overwhelmingly Positive
MatureUtilities
NARAKA: BLADEPOINT
2021
Est. copies
≈ 7.5M–12.2M
SteamSpy 10M–20M
Est. revenue
Free
Free
302k reviews
Mostly Positive
Battle RoyaleMultiplayer
VRChat
2017
Est. copies
≈ 9.2M–15.0M
SteamSpy 20M–50M
Est. revenue
Free
Free
268k reviews
Mostly Positive
VRFree to Play

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