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How many copies did HOUND sell?

Estimated copies sold
≈ 2k–3k
from 62 reviews (Mostly Negative)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left HOUND out and predicted the genre from its 8 similar games. Every figure here, including HOUND's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 602–1k
best case 17k (Space Simulation Toolkit)
Games like HOUND

The middle of these games

≈ 602–1k copies

≈ $1k–$16k after Steam's cut

from ~24 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Space Simulation Toolkit at ≈ 13k–21k copies, ≈ $89k–$239k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 5 reviews in their first month; the spread ran 2 to 80.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Exploration (7 of 8) and Education (4 of 8).
The winners
Winners here lead with Sandbox, priced around $17. The breakout hits carry Early Access + Sandbox + Indie; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2022. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Space Simulation Toolkit
2020
Est. copies
≈ 13k–21k
22x vs typical
SteamSpy 100k–200k
Est. revenue
$89k–$239k after Steam's cut $161k–$367k before the cut
$24.99
521 reviews
Very Positive
SimulationEarly Access
Muslim 3D
2022
Est. copies
≈ 694–1k
SteamSpy 20k–50k
Est. revenue
$9k–$23k after Steam's cut $16k–$36k before the cut
$44.99
28 reviews
Positive
Early AccessExploration
Lunar Odyssey
2022
Est. copies
≈ 496–806
SteamSpy under 20k
Est. revenue
Free
Free
20 reviews
Mixed
Baklava Simulator
2021
Est. copies
≈ 223–363
SteamSpy under 20k
Est. revenue
$245–$659 after Steam's cut $445–$1k before the cut
$3.99
9 reviews
9 user reviews
ExplorationEducation
Parametric Creature: Lab
2021
Est. copies
≈ 794–1k
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before the cut
$4.99
32 reviews
Positive
SimulationExploration
Creatures Village
2021
Est. copies
≈ 446–725
SteamSpy 20k–50k
Est. revenue
$735–$2k after Steam's cut $1k–$3k before the cut
$5.99
18 reviews
Positive
CasualFamily Friendly
The Birth of an Artificial Intelligence
2021
Est. copies
≈ 1k–2k
2.3x vs typical
SteamSpy 20k–50k
Est. revenue
$13k–$35k after Steam's cut $23k–$53k before the cut
$34.99
54 reviews
Mostly Positive
EducationArtificial Intelligence
Natural Instincts: European Forest
2021
Est. copies
≈ 7k–12k
12x vs typical
SteamSpy 50k–100k
Est. revenue
$20k–$55k after Steam's cut $37k–$84k before the cut
$9.99
299 reviews
Mixed
Early AccessCasual

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