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How many copies did Tomato Way sell?

Estimated copies sold
≈ 36k–58k
$39k–$106k after Steam's cut $72k–$163k before the cut
from 865 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tomato Way out and predicted the genre from its 8 similar games. Every figure here, including Tomato Way's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 92k–282k
best case 3.7M (Getting Over It with Bennett Foddy)
Games like Tomato Way

The middle of these games

≈ 92k–282k copies

≈ $147k–$1.3M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Getting Over It with Bennett Foddy at ≈ 2.8M–4.6M copies, ≈ $6.2M–$16.7M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Psychological Horror (8 of 8) and Horror (6 of 8).
The winners
Winners here lead with Psychological Horror + Physics, priced around $8. The breakout hits carry Physics + Philosophical + Funny; a typical game here doesn't.
The era
The games you compared span 2011 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Est. copies
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2.0x vs typical
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Visual NovelAdventure
The Park®
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2017
Est. copies
≈ 2.8M–4.6M
26x vs typical
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Est. revenue
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FlatOut 3: Chaos & Destruction
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≈ 274k–446k
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Psychological HorrorCombat Racing

Sizing up your own game? See what its genre can realistically do before you build it.