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How many copies did Zeus + Poseidon sell?

Estimated copies sold
≈ 82k–133k
$224k–$603k after Steam's cut $407k–$927k before the cut
from 2k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Zeus + Poseidon out and predicted the genre from its 8 similar games. Every figure here, including Zeus + Poseidon's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 7k–30k
best case 73k (Land of the Vikings)
Games like Zeus + Poseidon

The middle of these games

≈ 7k–30k copies

≈ $30k–$239k after Steam's cut

from ~274 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Land of the Vikings at ≈ 56k–91k copies, ≈ $400k–$1.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 174 reviews in their first month; the spread ran 62 to 1k.
The genre you'd be entering
Your set
Your set clusters on Colony Sim (8 of 8) and City Builder (6 of 8).
The winners
Winners here lead with Colony Sim + City Builder, priced around $26.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Creo God Simulator
2025
Est. copies
≈ 6k–10k
SteamSpy 20k–50k
Est. revenue
$16k–$44k after Steam's cut $30k–$68k before the cut
$9.99
241 reviews
Mostly Positive
God GameCity Builder
Goblin Camp
2026
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$16k–$44k after Steam's cut $30k–$68k before the cut
$19.99
120 reviews
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Early AccessResource Management
Land of the Vikings
2023
Est. copies
≈ 56k–91k
8.3x vs typical
SteamSpy 50k–100k
Est. revenue
$400k–$1.1M after Steam's cut $728k–$1.7M before the cut
$25.99
2k reviews
Mostly Positive
Deisim
2022
Est. copies
≈ 23k–37k
3.3x vs typical
SteamSpy 20k–50k
Est. revenue
$93k–$250k after Steam's cut $169k–$384k before the cut
$14.99
909 reviews
Very Positive
God GameSandbox
Exodus Borealis
2021
Est. copies
≈ 8k–12k
SteamSpy under 20k
Est. revenue
$42k–$112k after Steam's cut $76k–$173k before the cut
$19.99
306 reviews
Very Positive
StrategyTower Defense
Gord
2023
Est. copies
≈ 25k–41k
3.7x vs typical
SteamSpy 20k–50k
Est. revenue
$241k–$647k after Steam's cut $437k–$995k before the cut
$34.99
1k reviews
Mixed
AdventureColony Sim
These Doomed Isles
2024
Est. copies
≈ 6k–9k
SteamSpy under 20k
Est. revenue
$24k–$64k after Steam's cut $43k–$98k before the cut
$14.99
232 reviews
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El Dorado: The Golden City Builder
2024
Est. copies
≈ 3k–4k
SteamSpy 20k–50k
Est. revenue
$13k–$36k after Steam's cut $24k–$55k before the cut
$17.99
109 reviews
Mixed

Sizing up your own game? See what its genre can realistically do before you build it.