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How many copies did Child Of Ault sell?

Estimated copies sold
≈ 2k–3k
$4k–$12k after Steam's cut $8k–$18k before the cut
from 47 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Child Of Ault out and predicted the genre from its 8 similar games. Every figure here, including Child Of Ault's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–48k
best case 116k (RUMBLE)
Games like Child Of Ault

The middle of these games

≈ 1k–48k copies

≈ $5k–$507k after Steam's cut

from ~96 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: RUMBLE at ≈ 88k–143k copies, ≈ $606k–$1.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 45 reviews in their first month; the spread ran 17 to 432.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on VR (8 of 8) and Sports (7 of 8).
The winners
Winners here lead with VR + Fighting, priced around $25.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

RUMBLE
2022
Est. copies
≈ 88k–143k
37x vs typical
SteamSpy 200k–500k
Est. revenue
$606k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$24.99
4k reviews
Very Positive
VRFighting
Walkabout Mini Golf VR
2021
Est. copies
≈ 83k–135k
35x vs typical
SteamSpy 100k–200k
Est. revenue
$572k–$1.5M after Steam's cut $1.0M–$2.4M before the cut
$24.99
3k reviews
Overwhelmingly Positive
SportsGolf
Zero-G VR
2016
Est. copies
≈ 6k–9k
SteamSpy under 20k
Est. revenue
$8k–$21k after Steam's cut $14k–$33k before the cut
$4.99
138 reviews
Mixed
SimulationAdventure
Axe Throw VR
2018
Est. copies
≈ 517–840
SteamSpy 20k–50k
Est. revenue
$851–$2k after Steam's cut $2k–$4k before the cut
$5.99
17 reviews
Positive
CasualSports
Sprint Vector
2018
Est. copies
≈ 21k–35k
7.4x vs typical
SteamSpy 20k–50k
Est. revenue
$176k–$473k after Steam's cut $320k–$728k before the cut
$29.99
702 reviews
Very Positive
RacingSports
Hooplord
2020
Est. copies
≈ 521–846
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$4k before the cut
$6.99
21 reviews
Positive
ActionIndie
Mace and Grace: action fight blood fitness arcade
2020
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$4k–$10k after Steam's cut $7k–$15k before the cut
$9.99
53 reviews
Very Positive
ActionIndie
Galaxy Kart VR
2024
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$6k–$15k after Steam's cut $10k–$24k before the cut
$19.99
42 reviews
Mostly Positive
RacingVR

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