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How many copies did Hover Skate VR sell?

Estimated copies sold
≈ 1k–2k
$3k–$8k after Steam's cut $5k–$13k before the cut
from 32 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hover Skate VR out and predicted the genre from its 8 similar games. Every figure here, including Hover Skate VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–238k
best case 637k (Skater XL - The Ultimate Skateboarding Game)
Games like Hover Skate VR

The middle of these games

≈ 3k–238k copies

≈ $5k–$4.7M after Steam's cut

from ~359 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Skater XL - The Ultimate Skateboarding Game at ≈ 485k–788k copies, ≈ $5.3M–$14.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 826 reviews in their first month; the spread ran 28 to 8k.
The genre you'd be entering
Your set
Your set clusters on Sports (8 of 8) and Simulation (7 of 8).
The winners
Winners here lead with Skateboarding + Skating, priced around $40.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Crayola Scoot
2018
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
Free
Free
67 reviews
Mostly Positive
SportsAction
Rocket Skates VR
2021
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$4k–$10k after Steam's cut $7k–$15k before the cut
$9.99
54 reviews
Very Positive
Skater XL - The Ultimate Skateboarding Game
2020
Est. copies
≈ 485k–788k
54x vs typical
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.1M before the cut
$39.99
20k reviews
Very Positive
SkateboardingSkating
Session: Skate Sim
2022
Est. copies
≈ 393k–638k
44x vs typical
SteamSpy 500k–1M
Est. revenue
$4.3M–$11.6M after Steam's cut $7.9M–$17.9M before the cut
$39.99
16k reviews
Very Positive
SkateboardingSports
Flying Sword
2020
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$736–$2k after Steam's cut $1k–$3k before the cut
$0.99
109 reviews
Very Positive
CasualIndie
BMX Streets
2024
Est. copies
≈ 110k–179k
12x vs typical
SteamSpy 50k–100k
Est. revenue
$758k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$24.99
4k reviews
Very Positive
SportsSimulation
BMX The Game
2020
Est. copies
≈ 15k–24k
1.7x vs typical
SteamSpy 20k–50k
Est. revenue
$102k–$275k after Steam's cut $186k–$424k before the cut
$24.99
601 reviews
Mixed
BMXSports
Skater 2D
2016
Est. copies
≈ 5k–8k
SteamSpy 100k–200k
Est. revenue
$1k–$4k after Steam's cut $2k–$5k before the cut
$0.99
117 reviews
Mixed
IndieSimulation

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