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How many copies did Psycho on the loose sell?

Estimated copies sold
≈ 4k–6k
$6k–$17k after Steam's cut $11k–$26k before the cut
from 92 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Psycho on the loose out and predicted the genre from its 8 similar games. Every figure here, including Psycho on the loose's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 7.4M–11.1M
best case 10.2M (Schedule I)
Games like Psycho on the loose

The middle of these games

≈ 7.4M–11.1M copies

≈ $96.4M–$172.7M after Steam's cut

from ~204k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Schedule I at ≈ 7.8M–12.7M copies, ≈ $42.9M–$115.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 72k reviews in their first month; the spread ran 68k to 153k.
The genre you'd be entering
Your set
Your set clusters on Open World (5 of 8) and Story Rich (4 of 8).
The winners
Winners here lead with Simulation + Co-op, priced around $20.
The era
The games you compared span 1998 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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