Sign in
wishvane

How many copies did FOR HONOR™ sell?

Estimated copies sold
≈ 5.6M–9.2M
$46.5M–$125.0M after Steam's cut $84.5M–$192.3M before the cut
from 164k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left FOR HONOR™ out and predicted the genre from its 8 similar games. Every figure here, including FOR HONOR™'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 32k–935k
best case 4.3M (MORDHAU)
Games like FOR HONOR™

The middle of these games

≈ 32k–935k copies

≈ $233k–$15.8M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: MORDHAU at ≈ 3.3M–5.3M copies, ≈ $26.9M–$72.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 245 reviews in their first month; the spread ran 48 to 49k.
The genre you'd be entering
Your set
Your set clusters on Swordplay (8 of 8) and Fighting (4 of 8).
The winners
Winners here lead with Medieval + First-Person, priced around $30.
The era
The games you compared span 2018 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hellish Quart
2021
Est. copies
≈ 211k–342k
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
$17.99
8k reviews
Very Positive
Early AccessFighting
Tales Of Glory
2020
Est. copies
≈ 27k–44k
SteamSpy 20k–50k
Est. revenue
$223k–$599k after Steam's cut $405k–$921k before the cut
$29.99
1k reviews
Very Positive
ActionVR
MORDHAU
2019
Est. copies
≈ 3.3M–5.3M
23x vs typical
SteamSpy 2M–5M
Est. revenue
$26.9M–$72.3M after Steam's cut $48.9M–$111.2M before the cut
$29.99
113k reviews
Mostly Positive
MedievalMultiplayer
Broken Edge
2022
Est. copies
≈ 17k–27k
SteamSpy 100k–200k
Est. revenue
$69k–$185k after Steam's cut $125k–$285k before the cut
$14.99
674 reviews
Very Positive
VRPvP
Swordsman VR
2020
Est. copies
≈ 17k–28k
SteamSpy 50k–100k
Est. revenue
$96k–$257k after Steam's cut $174k–$396k before the cut
$19.99
702 reviews
Mixed
VRAction
SOULCALIBUR VI
2018
Est. copies
≈ 436k–709k
2.9x vs typical
SteamSpy 1M–2M
Est. revenue
$7.2M–$19.4M after Steam's cut $13.1M–$29.8M before the cut
$59.99
14k reviews
Very Positive
FightingAction
Blade and Sorcery
2024
Est. copies
≈ 1.5M–2.5M
13x vs typical
SteamSpy 1M–2M
Est. revenue
$12.7M–$34.1M after Steam's cut $23.1M–$52.5M before the cut
$29.99
62k reviews
Overwhelmingly Positive
VRSwordplay
Gladio Mori
2024
Est. copies
≈ 31k–50k
SteamSpy 50k–100k
Est. revenue
$136k–$367k after Steam's cut $248k–$564k before the cut
$15.99
1k reviews
Very Positive
Early AccessSwordplay

Sizing up your own game? See what its genre can realistically do before you build it.