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How many copies did Pikuniku sell?

Estimated copies sold
≈ 339k–550k
$1.2M–$3.3M after Steam's cut $2.2M–$5.0M before the cut
from 12k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Pikuniku out and predicted the genre from its 8 similar games. Every figure here, including Pikuniku's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.8M–3.5M
best case 38.6M (Portal 2)
Games like Pikuniku

The middle of these games

≈ 1.8M–3.5M copies

≈ $11.1M–$31.0M after Steam's cut

from ~73k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Portal 2 at ≈ 29.4M–47.8M copies, ≈ $80.8M–$217.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 12k reviews in their first month; the spread ran 3k to 21k.
The genre you'd be entering
Your set
Your set clusters on Co-op (6 of 8) and Puzzle (4 of 8).
The winners
Winners here lead with Puzzle, priced around $20. The breakout hits carry Puzzle + Puzzle-Platformer; a typical game here doesn't.
The era
The games you compared span 2011 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2011
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≈ 29.4M–47.8M
6.4x vs typical
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≈ 4.1M–6.6M
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LEGOAdventure

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