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How many copies did Slash It 2 sell?

Estimated copies sold
≈ 44k–72k
$484k–$1.3M after Steam's cut $880k–$2.0M before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Slash It 2 out and predicted the genre from its 8 similar games. Every figure here, including Slash It 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 8k–1.6M
best case 4.6M (Muse Dash)
Games like Slash It 2

The middle of these games

≈ 8k–1.6M copies

≈ $176k–$6.3M after Steam's cut

from ~13k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Muse Dash at ≈ 3.5M–5.7M copies, ≈ $2.9M–$7.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 16 reviews in their first month; the spread ran 1 to 23k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Music (8 of 8) and Rhythm (7 of 8).
The winners
Winners here lead with Music + Rhythm, priced around $3.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Muse Dash
2019
Est. copies
≈ 3.5M–5.7M
9.4x vs typical
SteamSpy 2M–5M
Est. revenue
$2.9M–$7.8M after Steam's cut $5.3M–$12.0M before the cut
$2.99
122k reviews
Very Positive
MusicRhythm
A Dance of Fire and Ice
2019
Est. copies
≈ 2.4M–3.9M
6.4x vs typical
SteamSpy 2M–5M
Est. revenue
$4.0M–$10.6M after Steam's cut $7.2M–$16.4M before the cut
$5.99
83k reviews
Very Positive
RhythmMusic
Steno Arcade
2016
Est. copies
≈ 8k–12k
SteamSpy 50k–100k
Est. revenue
Free
Free
184 reviews
Mostly Positive
Free to PlayIndie
Rhythmic Keyboard
2022
Est. copies
≈ 25–40
SteamSpy under 20k
Est. revenue
$41–$109 after Steam's cut $75–$168 before the cut
$5.99
1 reviews
1 user reviews
RhythmCasual
Just Shapes & Beats
2018
Est. copies
≈ 790k–1.3M
2.0x vs typical
SteamSpy 1M–2M
Est. revenue
$4.3M–$11.7M after Steam's cut $7.9M–$18.0M before the cut
$19.99
26k reviews
Overwhelmingly Positive
RhythmGreat Soundtrack
Slash It Ultimate
2017
Est. copies
≈ 23k–37k
SteamSpy 100k–200k
Est. revenue
$190k–$510k after Steam's cut $345k–$784k before the cut
$29.99
668 reviews
Mostly Positive
CasualAction
Typing Tempo
2023
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $3k–$8k before the cut
$4.99
55 reviews
Very Positive
RhythmTyping
Rocksmith® 2014 Edition REMASTERED LEARN & PLAY
2024
Est. copies
≈ 628k–1.0M
1.9x vs typical
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.6M after Steam's cut $3.1M–$7.1M before the cut
$9.99
25k reviews
Very Positive
MusicEducation

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