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How many copies did Typing Tempo sell?

Estimated copies sold
≈ 1k–2k
$2k–$5k after Steam's cut $3k–$8k before the cut
from 55 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Typing Tempo out and predicted the genre from its 8 similar games. Every figure here, including Typing Tempo's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 147–5k
best case 767k (Hatsune Miku: Project DIVA Mega Mix+)
Games like Typing Tempo

The middle of these games

≈ 147–5k copies

≈ $135–$3k after Steam's cut

from ~13 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Hatsune Miku: Project DIVA Mega Mix+ at ≈ 585k–950k copies, ≈ $6.3M–$17.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3 reviews in their first month; the spread ran 1 to 3k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Rhythm (7 of 8) and Typing (7 of 8).
The winners
Winners here lead with Rhythm + Anime, priced around $39. The breakout hits carry Anime + Female Protagonist + Cute; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Slam Fighter II
2017
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IndieCasual
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4.6x vs typical
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TypingRhythm
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Free
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Free to PlayIndie
Hatsune Miku: Project DIVA Mega Mix+
2022
Est. copies
≈ 585k–950k
1813x vs typical
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Est. revenue
$6.3M–$17.0M after Steam's cut $11.5M–$26.2M before the cut
$39.39
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Very Positive
RhythmAnime
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≈ 25–40
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RhythmCasual
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TypingArcade
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TypingAction
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ActionArcade

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