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How many copies did Harvest Moon: Light of Hope Special Edition sell?

Estimated copies sold
≈ 38k–62k
$210k–$565k after Steam's cut $382k–$869k before the cut
from 1k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Harvest Moon: Light of Hope Special Edition out and predicted the genre from its 8 similar games. Every figure here, including Harvest Moon: Light of Hope Special Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 155k–196k
best case 56.5M (Stardew Valley)
Games like Harvest Moon: Light of Hope Special Edition

The middle of these games

≈ 155k–196k copies

≈ $1.2M–$1.7M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Stardew Valley at ≈ 43.0M–69.9M copies, ≈ $177.4M–$476.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 2k to 34k.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Farming Sim (7 of 8).
The winners
Winners here lead with Farming Sim + Life Sim, priced around $22.
The era
The games you compared span 2016 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Stardew Valley
2016
Est. copies
≈ 43.0M–69.9M
206x vs typical
SteamSpy 20M–50M
Est. revenue
$177.4M–$476.9M after Steam's cut $322.5M–$733.6M before the cut
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics
My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
8.8x vs typical
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.1M–$43.5M before the cut
$29.99
44k reviews
Very Positive
Life SimRPG
Farmer's Dynasty - Final Harvest Edition
2019
Est. copies
≈ 124k–202k
SteamSpy 200k–500k
Est. revenue
$682k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$19.99
4k reviews
Mostly Positive
Coral Island
2023
Est. copies
≈ 682k–1.1M
5.5x vs typical
SteamSpy 500k–1M
Est. revenue
$5.6M–$15.1M after Steam's cut $10.2M–$23.3M before the cut
$29.99
27k reviews
Very Positive
Farming SimLife Sim
Littlewood
2020
Est. copies
≈ 169k–275k
SteamSpy 200k–500k
Est. revenue
$698k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$14.99
7k reviews
Very Positive
Pixel GraphicsLife Sim
Fields of Mistria
2026
Est. copies
≈ 834k–1.4M
6.7x vs typical
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.6M after Steam's cut $5.8M–$13.3M before the cut
$13.99
34k reviews
Overwhelmingly Positive
Early AccessFarming Sim
STORY OF SEASONS: Friends of Mineral Town
2020
Est. copies
≈ 142k–231k
SteamSpy 100k–200k
Est. revenue
$1.6M–$4.2M after Steam's cut $2.8M–$6.5M before the cut
$39.99
6k reviews
Very Positive
No Place Like Home
2022
Est. copies
≈ 102k–165k
SteamSpy 100k–200k
Est. revenue
$559k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$19.99
4k reviews
Mostly Positive
Farming SimCrafting

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