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How many copies did Factory Town sell?

Estimated copies sold
≈ 111k–180k
$610k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Factory Town out and predicted the genre from its 8 similar games. Every figure here, including Factory Town's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 480k–4.1M
best case 9.1M (Satisfactory)
Games like Factory Town

The middle of these games

≈ 480k–4.1M copies

≈ $3.5M–$43.0M after Steam's cut

from ~28k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Satisfactory at ≈ 6.9M–11.2M copies, ≈ $76.0M–$204.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 14k reviews in their first month; the spread ran 744 to 184k.
The genre you'd be entering
Your set
Your set clusters on Automation (8 of 8) and Base-Building (8 of 8).
The winners
Winners here lead with Base-Building + Automation, priced around $40.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Factorio
2020
Est. copies
≈ 5.8M–9.4M
8.3x vs typical
SteamSpy 5M–10M
Est. revenue
$55.8M–$150.2M after Steam's cut $101.5M–$231.0M before the cut
$35.00
234k reviews
Overwhelmingly Positive
AutomationBase-Building
Captain of Industry
2022
Est. copies
≈ 284k–462k
SteamSpy 200k–500k
Est. revenue
$2.7M–$7.4M after Steam's cut $5.0M–$11.3M before the cut
$34.99
11k reviews
Very Positive
Base-BuildingAutomation
Autonauts
2019
Est. copies
≈ 143k–232k
SteamSpy 200k–500k
Est. revenue
$784k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$19.99
5k reviews
Very Positive
SimulationProgramming
Satisfactory
2024
Est. copies
≈ 6.9M–11.2M
9.9x vs typical
SteamSpy 10M–20M
Est. revenue
$76.0M–$204.4M after Steam's cut $138.2M–$314.4M before the cut
$39.99
279k reviews
Overwhelmingly Positive
Base-BuildingAutomation
Dyson Sphere Program
2021
Est. copies
≈ 2.3M–3.7M
3.3x vs typical
SteamSpy 2M–5M
Est. revenue
$12.5M–$33.6M after Steam's cut $22.7M–$51.6M before the cut
$19.99
92k reviews
Overwhelmingly Positive
AutomationSpace
Hydroneer
2020
Est. copies
≈ 704k–1.1M
SteamSpy 1M–2M
Est. revenue
$2.9M–$7.8M after Steam's cut $5.3M–$12.0M before the cut
$14.99
28k reviews
Very Positive
Base-BuildingMining
shapez
2020
Est. copies
≈ 393k–638k
SteamSpy 200k–500k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before the cut
$9.99
16k reviews
Overwhelmingly Positive
AutomationBase-Building
Mindustry
2019
Est. copies
≈ 803k–1.3M
SteamSpy 1M–2M
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.1M before the cut
$9.99
28k reviews
Overwhelmingly Positive
Base-BuildingResource Management

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