Sign in
wishvane

How many copies did Super Army of Tentacles 3: The Search for Army of Tentacles 2 sell?

Estimated copies sold
≈ 826–1k
$2k–$7k after Steam's cut $5k–$10k before the cut
from 24 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Super Army of Tentacles 3: The Search for Army of Tentacles 2 out and predicted the genre from its 8 similar games. Every figure here, including Super Army of Tentacles 3: The Search for Army of Tentacles 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–928k
best case 27.3M (Phasmophobia)
Games like Super Army of Tentacles 3: The Search for Army of Tentacles 2

The middle of these games

≈ 4k–928k copies

≈ $9k–$10.3M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Phasmophobia at ≈ 20.8M–33.8M copies, ≈ $114.2M–$307.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 244 reviews in their first month; the spread ran 3 to 40k.
The genre you'd be entering
Your set
Your set clusters on Horror (7 of 8) and Lovecraftian (5 of 8).
The winners
Winners here lead with Horror + Psychological Horror, priced around $20.
The era
The games you compared span 2015 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Dread Nautical
2020
Est. copies
≈ 818–1k
SteamSpy under 20k
Est. revenue
$4k–$12k after Steam's cut $8k–$19k before the cut
$19.99
33 reviews
Mostly Positive
LovecraftianIndie
Stygian: Reign of the Old Ones
2019
Est. copies
≈ 73k–118k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$399k–$1.1M after Steam's cut $726k–$1.7M before the cut
$19.99
3k reviews
Mixed
RPGIndie
Phasmophobia
2020
Est. copies
≈ 20.8M–33.8M
558x vs typical
SteamSpy 10M–20M
Est. revenue
$114.2M–$307.1M after Steam's cut $207.7M–$472.5M before the cut
$19.99
838k reviews
Very Positive
HorrorOnline Co-Op
SKALD: Against the Black Priory
2024
Est. copies
≈ 90k–146k
2.4x vs typical
SteamSpy 500k–1M
Est. revenue
$370k–$996k after Steam's cut $673k–$1.5M before the cut
$14.99
4k reviews
Very Positive
StrategySingleplayer
SOMA
2015
Est. copies
≈ 2.6M–4.2M
35x vs typical
SteamSpy 2M–5M
Est. revenue
$21.1M–$56.7M after Steam's cut $38.4M–$87.3M before the cut
$29.99
52k reviews
Overwhelmingly Positive
Army of Tentacles: (Not) A Cthulhu Dating Sim
2016
Est. copies
≈ 4k–6k
SteamSpy 200k–500k
Est. revenue
$5k–$14k after Steam's cut $9k–$21k before the cut
$4.99
91 reviews
Mixed
Visual NovelComedy
The Horror at Highrook
2025
Est. copies
≈ 12k–19k
SteamSpy under 20k
Est. revenue
$66k–$176k after Steam's cut $119k–$271k before the cut
$19.99
481 reviews
Very Positive
HorrorMystery
Umbra Fields
2024
Est. copies
≈ 174–282
SteamSpy 20k–50k
Est. revenue
$956–$3k after Steam's cut $2k–$4k before the cut
$19.99
7 reviews
7 user reviews
GothicCharacter Customization

Sizing up your own game? See what its genre can realistically do before you build it.