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How many copies did Trianguluv sell?

Estimated copies sold
≈ 3k–4k
$2k–$4k after Steam's cut $3k–$6k before the cut
from 80 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Trianguluv out and predicted the genre from its 8 similar games. Every figure here, including Trianguluv's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 43k–536k
best case 2.1M (Super Hexagon)
Games like Trianguluv

The middle of these games

≈ 43k–536k copies

≈ $68k–$1.5M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Super Hexagon at ≈ 1.6M–2.6M copies, ≈ $1.3M–$3.5M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Fast-Paced (6 of 8) and Arcade (5 of 8).
The winners
Winners here lead with Fast-Paced + Arcade, priced around $3.
The era
The games you compared span 2012 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2.5x vs typical
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ArcadeRetro
Super Hexagon
2012
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DifficultArcade
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ViolentAction

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