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wishvane

How many copies did oO sell?

Estimated copies sold
≈ 47k–77k
$13k–$35k after Steam's cut $23k–$53k before the cut
from 971 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left oO out and predicted the genre from its 8 similar games. Every figure here, including oO's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 37k–151k
best case 552k (Downwell)
Games like oO

The middle of these games

≈ 37k–151k copies

≈ $164k–$675k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Downwell at ≈ 420k–683k copies, ≈ $346k–$929k after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Precision Platformer (5 of 8) and Parkour (4 of 8).
The winners
Winners here lead with Precision Platformer + Action Roguelike, priced around $3.
The era
The games you compared span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

BZZZT
2023
Est. copies
≈ 29k–47k
SteamSpy 100k–200k
Est. revenue
$96k–$259k after Steam's cut $175k–$398k before the cut
$11.99
1k reviews
Very Positive
Precision PlatformerScore Attack
Cyber Hook
2020
Est. copies
≈ 104k–169k
3.0x vs typical
SteamSpy 50k–100k
Est. revenue
$428k–$1.2M after Steam's cut $778k–$1.8M before the cut
$14.99
4k reviews
Very Positive
Indie3D Platformer
Downwell
2015
Est. copies
≈ 420k–683k
6.2x vs typical
SteamSpy 200k–500k
Est. revenue
$346k–$929k after Steam's cut $628k–$1.4M before the cut
$2.99
9k reviews
Overwhelmingly Positive
Precision PlatformerAction Roguelike
FOTONICA
2014
Est. copies
≈ 49k–80k
SteamSpy 50k–100k
Est. revenue
$203k–$547k after Steam's cut $370k–$841k before the cut
$14.99
881 reviews
Very Positive
IndieAction
Flat Heroes
2016
Est. copies
≈ 24k–39k
SteamSpy 50k–100k
Est. revenue
$66k–$177k after Steam's cut $120k–$272k before the cut
$9.99
576 reviews
Very Positive
2DPvP
Boson X
2014
Est. copies
≈ 89k–144k
SteamSpy 200k–500k
Est. revenue
$122k–$327k after Steam's cut $221k–$503k before the cut
$4.99
2k reviews
Very Positive
DifficultAction
N++ (NPLUSPLUS)
2016
Est. copies
≈ 149k–241k
2.6x vs typical
SteamSpy 200k–500k
Est. revenue
$612k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$14.99
4k reviews
Very Positive
Precision Platformer2D Platformer
Remnants of Naezith
2018
Est. copies
≈ 20k–32k
SteamSpy 50k–100k
Est. revenue
$55k–$147k after Steam's cut $99k–$226k before the cut
$9.99
655 reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.