Sign in
wishvane

How many copies did Empire of Sin sell?

Estimated copies sold
≈ 156k–253k
$1.7M–$4.6M after Steam's cut $3.1M–$7.1M before the cut
from 6k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Empire of Sin out and predicted the genre from its 8 similar games. Every figure here, including Empire of Sin's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 251k–648k
best case 10.2M (Schedule I)
Games like Empire of Sin

The middle of these games

≈ 251k–648k copies

≈ $1.9M–$5.2M after Steam's cut

from ~11k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Schedule I at ≈ 7.8M–12.7M copies, ≈ $42.9M–$115.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 781 to 153k.
The genre you'd be entering
Your set
Your set clusters on Management (7 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Simulation + Co-op, priced around $20. The breakout hits carry Co-op + Multiplayer + First-Person; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Schedule I
2025
Est. copies
≈ 7.8M–12.7M
28x vs typical
SteamSpy 10M–20M
Est. revenue
$42.9M–$115.2M after Steam's cut $77.9M–$177.3M before the cut
$19.99
314k reviews
Overwhelmingly Positive
This Is the Police
2016
Est. copies
≈ 467k–758k
SteamSpy 500k–1M
Est. revenue
$1.9M–$5.2M after Steam's cut $3.5M–$8.0M before the cut
$14.99
11k reviews
Very Positive
StrategyManagement
911 Operator
2017
Est. copies
≈ 680k–1.1M
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$2.8M–$7.5M after Steam's cut $5.1M–$11.6M before the cut
$14.99
20k reviews
Very Positive
SimulationStrategy
This Is the Police 2
2018
Est. copies
≈ 200k–325k
SteamSpy 500k–1M
Est. revenue
$825k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$14.99
7k reviews
Mostly Positive
StrategyStory Rich
Evil Genius 2: World Domination
2021
Est. copies
≈ 328k–533k
SteamSpy 500k–1M
Est. revenue
$3.6M–$9.7M after Steam's cut $6.6M–$14.9M before the cut
$39.99
13k reviews
Mixed
StrategyBase-Building
Cartel Tycoon
2022
Est. copies
≈ 94k–153k
SteamSpy 200k–500k
Est. revenue
$778k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$29.99
4k reviews
Mostly Positive
Top-DownRTS
Drug Dealer Simulator
2020
Est. copies
≈ 521k–847k
1.9x vs typical
SteamSpy 1M–2M
Est. revenue
$2.9M–$7.7M after Steam's cut $5.2M–$11.9M before the cut
$19.99
21k reviews
Very Positive
SimulationCrime
112 Operator
2020
Est. copies
≈ 182k–296k
SteamSpy 100k–200k
Est. revenue
$1.2M–$3.4M after Steam's cut $2.3M–$5.2M before the cut
$24.99
7k reviews
Very Positive
SimulationRealistic

Sizing up your own game? See what its genre can realistically do before you build it.