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How many copies did Sangokushi Eiketsuden sell?

Estimated copies sold
≈ 3k–5k
$11k–$29k after Steam's cut $20k–$45k before the cut
from 89 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sangokushi Eiketsuden out and predicted the genre from its 8 similar games. Every figure here, including Sangokushi Eiketsuden's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–864k
best case 2.7M (Rising Storm 2: Vietnam)
Games like Sangokushi Eiketsuden

The middle of these games

≈ 3k–864k copies

≈ $17k–$7.6M after Steam's cut

from ~417 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Wargame (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Rising Storm 2: Vietnam at ≈ 2.0M–3.3M copies, ≈ $14.0M–$37.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 217 reviews in their first month; the spread ran 1 to 4k.
The genre you'd be entering
Your set
Your set clusters on Wargame (4 of 8) and FPS (3 of 8).
The winners
Winners here lead with FPS + Wargame, priced around $25.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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