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How many copies did The Invisible Hand sell?

Estimated copies sold
≈ 17k–28k
$61k–$165k after Steam's cut $112k–$254k before the cut
from 693 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Invisible Hand out and predicted the genre from its 8 similar games. Every figure here, including The Invisible Hand's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 137k–1.3M
best case 2.7M (Supermarket Simulator)
Games like The Invisible Hand

The middle of these games

≈ 137k–1.3M copies

≈ $1.3M–$14.6M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Supermarket Simulator at ≈ 2.1M–3.4M copies, ≈ $11.4M–$30.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 2k to 69k.
The genre you'd be entering
Your set
Your set clusters on Economy (7 of 8) and Management (7 of 8).
The winners
Winners here lead with Simulation + Management, priced around $20.
The era
The games you compared span 2018 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

King of Retail
2022
Est. copies
≈ 88k–143k
SteamSpy 100k–200k
Est. revenue
$630k–$1.7M after Steam's cut $1.1M–$2.6M before the cut
$25.99
4k reviews
Very Positive
CasualSimulation
X4: Foundations
2018
Est. copies
≈ 911k–1.5M
5.0x vs typical
SteamSpy 1M–2M
Est. revenue
$12.5M–$33.7M after Steam's cut $22.8M–$51.8M before the cut
$49.99
30k reviews
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Space SimSimulation
Mad Games Tycoon 2
2023
Est. copies
≈ 193k–314k
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.6M after Steam's cut $2.4M–$5.5M before the cut
$24.99
8k reviews
Very Positive
ManagementEconomy
Storage Hunter Simulator
2025
Est. copies
≈ 103k–167k
SteamSpy 100k–200k
Est. revenue
$706k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$24.99
4k reviews
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Rise of Industry
2019
Est. copies
≈ 121k–196k
SteamSpy 200k–500k
Est. revenue
$996k–$2.7M after Steam's cut $1.8M–$4.1M before the cut
$29.99
4k reviews
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ManagementStrategy
TCG Card Shop Simulator
2024
Est. copies
≈ 1.2M–2.0M
8.2x vs typical
SteamSpy 2M–5M
Est. revenue
$6.7M–$18.1M after Steam's cut $12.2M–$27.8M before the cut
$19.99
49k reviews
Overwhelmingly Positive
Supermarket Simulator
2025
Est. copies
≈ 2.1M–3.4M
14x vs typical
SteamSpy 2M–5M
Est. revenue
$11.4M–$30.7M after Steam's cut $20.8M–$47.3M before the cut
$19.99
84k reviews
Very Positive
Dealer's Life 2
2022
Est. copies
≈ 105k–170k
SteamSpy 200k–500k
Est. revenue
$432k–$1.2M after Steam's cut $785k–$1.8M before the cut
$14.99
4k reviews
Very Positive
TradingManagement

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