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How many copies did Wolflord - Werewolf Online sell?

Estimated copies sold
≈ 6k–10k
from 218 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Wolflord - Werewolf Online out and predicted the genre from its 8 similar games. Every figure here, including Wolflord - Werewolf Online's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 33k–175k
best case 2.7M (Town of Salem)
Games like Wolflord - Werewolf Online

The middle of these games

≈ 33k–175k copies

≈ $89k–$1.4M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Town of Salem at ≈ 2.0M–3.3M copies, ≈ $2.8M–$7.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 240 reviews in their first month; the spread ran 185 to 3k.
The genre you'd be entering
Your set
Your set clusters on Social Deduction (8 of 8) and Mystery (4 of 8).
The winners
Winners here lead with Mystery + Social Deduction, priced around $5.
The era
The games you compared span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Agrou
2020
Est. copies
≈ 70k–114k
SteamSpy 200k–500k
Est. revenue
$97k–$260k after Steam's cut $176k–$400k before the cut
$4.99
3k reviews
Very Positive
StrategyCasual
MINDNIGHT
2017
Est. copies
≈ 102k–166k
SteamSpy 200k–500k
Est. revenue
Free
Free
3k reviews
Very Positive
Free to PlayMultiplayer
Town of Salem
2014
Est. copies
≈ 2.0M–3.3M
13x vs typical
SteamSpy 1M–2M
Est. revenue
$2.8M–$7.5M after Steam's cut $5.1M–$11.5M before the cut
$4.99
36k reviews
Very Positive
MultiplayerStrategy
Traitors in Salem
2022
Est. copies
≈ 27k–43k
SteamSpy 200k–500k
Est. revenue
Free
Free
1k reviews
Mixed
Social DeductionPvP
Town of Salem 2
2023
Est. copies
≈ 228k–371k
3.3x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
9k reviews
Mixed
Free to PlaySocial Deduction
The Matriarch
2022
Est. copies
≈ 21k–35k
SteamSpy 100k–200k
Est. revenue
$29k–$79k after Steam's cut $54k–$122k before the cut
$4.99
865 reviews
Mostly Positive
MultiplayerParty Game
Eville
2022
Est. copies
≈ 13k–21k
SteamSpy 50k–100k
Est. revenue
$54k–$146k after Steam's cut $99k–$225k before the cut
$14.99
531 reviews
Mixed
PvPOnline Co-Op
Throne of Lies®: Medieval Politics
2017
Est. copies
≈ 93k–151k
SteamSpy 200k–500k
Est. revenue
Free
Free
3k reviews
Mostly Positive
Social DeductionMultiplayer

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