wishvane
How many copies did The Bureau: XCOM Declassified sell?
Estimated copies sold
≈ 626k–1.0M
$3.4M–$9.3M net $6.3M–$14.2M gross
from 12k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Bureau: XCOM Declassified out and predicted the genre from its 8 similar games. Every figure here, including The Bureau: XCOM Declassified's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.8M–5.4M
best case 36.6M (Apex Legends™)
The Action lane

A big, proven genre, though hit-driven: most sell around 4.2M copies, while a few break out far above.

A typical game
≈ 4.2M copies
≈ $44.0M after Steam's cut
from ~99k reviews
Best case
≈ 36.6M copies
Apex Legends™
from 1.1M reviews
A breakout hit, far above a typical game.

7 of your 8 games sit in the typical range; 1 is a breakout hit far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Free to Play + Battle Royale, priced around $20.
  • The breakout hits carry Battle Royale + PvP + First-Person; a typical game here doesn't.
  • The games you compared span 2009 to 2020, a lane with a long track record.
  • A typical game here lands in Diamond ($1M+ before Steam's cut, est.). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2012
Est. copies
≈ 3.9M–6.3M
SteamSpy 5M–10M
Est. revenue
Free
Free
75k reviews
Very Positive
Free to PlayFPS +6
2019
Est. copies
≈ 3.2M–5.2M
SteamSpy 5M–10M
Est. revenue
Free
Free
111k reviews
Very Positive
Free to PlayFPS +6
2020
Est. copies
≈ 27.9M–45.3M
11x vs typical
SteamSpy 100M–200M
Est. revenue
Free
Free
1.1M reviews
Mixed
Free to PlayBattle Royale +6
2016
Est. copies
≈ 4.3M–7.0M
SteamSpy 5M–10M
Est. revenue
$23.8M–$64.1M net $43.3M–$98.6M gross
$19.99
108k reviews
Very Positive
IsometricTurn-Based Combat +6
2012
Est. copies
≈ 3.0M–4.9M
SteamSpy 2M–5M
Est. revenue
$12.5M–$33.6M net $22.7M–$51.7M gross
$14.99
58k reviews
Very Positive
Turn-Based StrategyTactical +6
2015
Est. copies
≈ 5.0M–8.1M
SteamSpy 2M–5M
Est. revenue
$41.0M–$110.2M net $74.5M–$169.6M gross
$29.99
107k reviews
Very Positive
StealthOpen World +6
2009
Est. copies
≈ 2.8M–4.6M
SteamSpy 2M–5M
Est. revenue
$7.7M–$20.8M net $14.1M–$32.0M gross
$9.99
54k reviews
Very Positive
ActionMultiplayer +6
2020
Est. copies
≈ 2.6M–4.2M
SteamSpy 2M–5M
Est. revenue
$28.6M–$77.0M net $52.0M–$118.4M gross
$39.99
99k reviews
Very Positive
MultiplayerShooter +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples