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How many copies did The Colonists sell?

Estimated copies sold
≈ 38k–61k
$259k–$697k after Steam's cut $471k–$1.1M before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Colonists out and predicted the genre from its 8 similar games. Every figure here, including The Colonists's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 553k–1.1M
best case 1.3M (Timberborn)
Games like The Colonists

The middle of these games

≈ 553k–1.1M copies

≈ $5.3M–$13.8M after Steam's cut

from ~28k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Timberborn at ≈ 1.0M–1.7M copies, ≈ $9.8M–$26.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 16k reviews in their first month; the spread ran 1k to 38k.
The genre you'd be entering
Your set
Your set clusters on City Builder (7 of 8) and Management (6 of 8).
The winners
Winners here lead with City Builder + Voxel, priced around $35.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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City BuilderVoxel

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